Biospark Carbine partially implemented (no alt/third fires yet).

Various fixups???
This commit is contained in:
Mari the Deer 2020-04-23 04:24:23 +02:00
commit ebcde8f1de
56 changed files with 1091 additions and 25 deletions

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@ -470,16 +470,16 @@ with a multiplier suffix.
Current score.
The scoring system is pretty straightforward. Each thing you kill (even if not
an enemy) will give you points according to half of its base health, rounded up
to the nearest multiple of 10 and capped to 2000, plus these bonuses (in order
of application):
an enemy) will give you points according to a quarter of its base health,
rounded up to the nearest multiple of 10 and capped to 1000, plus these bonuses
(in order of application):
* x1.25 for an overkill (enemy was gibbed or killed in one shot).
* x1.5 for each combo level, up to x8 in steps of x0.5. Kills are considered
combos if multiple enemies are killed within 5 seconds of each other.
* +100 for killing an enemy without having taken damage since last spawn, with
extra +50 boosts for consecutive kills.
* +10000 if the enemy killed is a boss.
* +5000 if you've killed the last enemy in the map.
extra +10 boosts for consecutive kills (extra boosts taper off after 10x).
* +5000 if the enemy killed is a boss.
* +2000 if you've killed the last enemy in the map.
You are also given +500 points for each secret found, +5000 if it's the final
secret. Countable items give +25 points each or +2500 if it's the final item.