Biospark Carbine partially implemented (no alt/third fires yet).
Various fixups???
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README.md
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README.md
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@ -470,16 +470,16 @@ with a multiplier suffix.
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Current score.
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The scoring system is pretty straightforward. Each thing you kill (even if not
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an enemy) will give you points according to half of its base health, rounded up
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to the nearest multiple of 10 and capped to 2000, plus these bonuses (in order
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of application):
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an enemy) will give you points according to a quarter of its base health,
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rounded up to the nearest multiple of 10 and capped to 1000, plus these bonuses
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(in order of application):
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* x1.25 for an overkill (enemy was gibbed or killed in one shot).
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* x1.5 for each combo level, up to x8 in steps of x0.5. Kills are considered
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combos if multiple enemies are killed within 5 seconds of each other.
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* +100 for killing an enemy without having taken damage since last spawn, with
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extra +50 boosts for consecutive kills.
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* +10000 if the enemy killed is a boss.
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* +5000 if you've killed the last enemy in the map.
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extra +10 boosts for consecutive kills (extra boosts taper off after 10x).
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* +5000 if the enemy killed is a boss.
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* +2000 if you've killed the last enemy in the map.
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You are also given +500 points for each secret found, +5000 if it's the final
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secret. Countable items give +25 points each or +2500 if it's the final item.
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