Fix some oopsies.
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7a4da0c8a7
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2 changed files with 4 additions and 4 deletions
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@ -1,2 +1,2 @@
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[default]
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SWWM_MODVER="\chSWWM \cwGZ\c- r424 (Wed 15 Jul 15:28:43 CEST 2020)";
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SWWM_MODVER="\chSWWM \cwGZ\c- r425 (Wed 15 Jul 16:02:35 CEST 2020)";
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@ -228,8 +228,8 @@ Class YnykronDelayedImpact : Actor
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let b = Spawn("YnykronImpact",pos);
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b.target = target;
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b.master = master;
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b.angle = atan2(dirto.y,dirto.x);
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b.pitch = asin(-dirto.z);
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b.angle = angle;
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b.pitch = pitch;
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b.special1 = special2;
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if ( YnykronShot(master) )
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YnykronShot(master).blastcount++;
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@ -261,7 +261,7 @@ Class YnykronImpact : Actor
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{
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Super.PostBeginPlay();
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// no need to call A_AlertMonsters if all monsters on the entire map were already alerted by the initial shot
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if ( swwm_ynykronimpact && (!special1 || swwm_extraalert) ) A_AlertMonsters();
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if ( swwm_ynykronalert && (!special1 || swwm_extraalert) ) A_AlertMonsters();
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A_QuakeEx(4,4,4,50,0,1200,"",QF_RELATIVE|QF_SCALEDOWN,falloff:600,rollintensity:.6);
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SWWMHandler.DoBlast(self,400,15000);
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let bt = BlockThingsIterator.Create(self,500);
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