Much stuff, starting work on Demolitionist Menu.

This commit is contained in:
Mari the Deer 2020-01-28 01:41:14 +01:00
commit ec1db7a42e
64 changed files with 1185 additions and 90 deletions

View file

@ -293,6 +293,13 @@ Class ExplodiumGun : SWWMWeapon
ui TextureID WeaponBox;
ui HUDFont mTewiFont;
override void AttachToOwner( Actor other )
{
Super.AttachToOwner(other);
// additional lore
SWWMLoreLibrary.Add(other.player,"Munch");
}
override void DrawWeapon( double TicFrac, double bx, double by, Vector2 hs, Vector2 ss )
{
if ( !WeaponBox ) WeaponBox = TexMan.CheckForTexture("graphics/HUD/ExplodiumDisplay.png",TexMan.Type_Any);
@ -433,6 +440,7 @@ Class ExplodiumGun : SWWMWeapon
Obituary "$O_EXPLODIUM";
Weapon.UpSound "explodium/select";
Weapon.SlotNumber 2;
Stamina 600;
}
States
{