Add color-coded pickup flashes.
Allow Keen rescue by pressing use.
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eb828470db
commit
ec9e09adca
14 changed files with 99 additions and 17 deletions
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@ -67,6 +67,19 @@ Class SWWMHangingKeen : Actor
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{
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Spawn("SWWMDroppedKeen",Vec3Offset(0,0,8));
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}
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override bool Used( Actor user )
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{
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// test vertical range
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Vector3 diff = level.Vec3Diff(user.Vec3Offset(0,0,user.Height/2),Vec3Offset(0,0,Height/2));
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double rang = user.player?PlayerPawn(user.player.mo).UseRange:(user.Height/2);
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if ( abs(diff.z) > rang ) return false;
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if ( Health > 0 )
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{
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DamageMobj(user,user,Health,'Untie',DMG_FORCED|DMG_THRUSTLESS);
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return true;
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}
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return false;
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}
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Default
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{
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Tag "$FN_KEEN";
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@ -1098,6 +1111,7 @@ Class SWWMPickupFlash : Actor
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Default
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{
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RenderStyle "Add";
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Args 0,3,2,1;
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+NOGRAVITY;
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+NOBLOCKMAP;
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+DONTSPLASH;
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@ -1106,10 +1120,15 @@ Class SWWMPickupFlash : Actor
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+NOINTERACTION;
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+FORCEXYBILLBOARD;
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}
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override void PostBeginPlay()
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{
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Super.PostBeginPlay();
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frame = Args[0];
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}
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States
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{
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Spawn:
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BLPF A 1 Bright NoDelay
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BLPF # 1 Bright NoDelay
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{
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// offset up
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SetOrigin(Vec3Offset(0,0,16),false);
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@ -1123,16 +1142,65 @@ Class SWWMPickupFlash : Actor
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Vector3 pvel = (FRandom[ExploS](-1,1),FRandom[ExploS](-1,1),FRandom[ExploS](-1,1)).unit()*FRandom[ExploS](.3,8);
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let s = Spawn("SWWMSmallSmoke",pos);
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s.vel = pvel;
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s.SetShade(Color(3,2,1)*Random[ExploS](64,85));
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s.SetShade(Color(Args[1],Args[2],Args[3])*Random[ExploS](64,85));
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s.A_SetRenderStyle(s.alpha,STYLE_AddShaded);
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s.scale *= 3.;
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s.alpha *= .5;
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}
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}
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BLPF A 1 Bright A_FadeOut(.2);
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BLPF # 1 Bright A_FadeOut(.2);
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Wait;
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}
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}
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Class SWWMPinkPickupFlash : SWWMPickupFlash
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{
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Default
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{
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Args 1,3,1,2;
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}
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}
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Class SWWMCyanPickupFlash : SWWMPickupFlash
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{
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Default
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{
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Args 2,1,2,3;
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}
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}
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Class SWWMGreenPickupFlash : SWWMPickupFlash
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{
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Default
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{
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Args 3,1,3,1;
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}
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}
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Class SWWMBluePickupFlash : SWWMPickupFlash
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{
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Default
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{
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Args 4,1,1,3;
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}
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}
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Class SWWMPurplePickupFlash : SWWMPickupFlash
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{
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Default
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{
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Args 5,2,1,3;
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}
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}
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Class SWWMRedPickupFlash : SWWMPickupFlash
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{
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Default
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{
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Args 6,3,1,1;
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}
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}
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Class SWWMWhitePickupFlash : SWWMPickupFlash
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{
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Default
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{
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Args 7,3,3,3;
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}
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}
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// Bullet trails from DT
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Class WaterHit
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@ -24,7 +24,7 @@ Class SWWMCollectible : Inventory abstract
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Inventory.PickupSound "menu/buyinv";
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Inventory.Amount 1;
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Inventory.MaxAmount 1;
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Inventory.PickupFlash "SWWMPickupFlash";
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Inventory.PickupFlash "SWWMCyanPickupFlash";
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SWWMCollectible.Availability AVAIL_All;
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+INVENTORY.UNTOSSABLE;
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+INVENTORY.UNDROPPABLE;
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@ -247,7 +247,7 @@ Class SWWMSpareArmor : Inventory abstract
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+INVENTORY.AUTOACTIVATE;
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Inventory.MaxAmount 5;
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Inventory.InterHubAmount 5;
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Inventory.PickupFlash "SWWMPickupFlash";
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Inventory.PickupFlash "SWWMGreenPickupFlash";
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+FLOATBOB;
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FloatBobStrength 0.25;
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}
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@ -390,7 +390,7 @@ Class SWWMHealth : Inventory abstract
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Inventory.MaxAmount 5;
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Inventory.InterHubAmount 5;
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Inventory.UseSound "misc/health_pkup";
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Inventory.PickupFlash "SWWMPickupFlash";
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Inventory.PickupFlash "SWWMBluePickupFlash";
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+FLOATBOB;
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FloatBobStrength 0.25;
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}
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@ -1467,7 +1467,7 @@ Class SWWMWeapon : Weapon abstract
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Weapon.YAdjust 0;
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Weapon.SlotPriority 1.;
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Inventory.RestrictedTo "Demolitionist";
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Inventory.PickupFlash "SWWMPickupFlash";
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Inventory.PickupFlash "SWWMRedPickupFlash";
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+INVENTORY.IGNORESKILL;
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+WEAPON.NOALERT;
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+WEAPON.NODEATHINPUT;
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@ -320,7 +320,7 @@ Class PusherProjectile : Actor
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}
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else toucher.A_StartSound("misc/w_pkup",CHAN_ITEM,CHANF_MAYBE_LOCAL);
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toucher.A_SelectWeapon("PusherWeapon");
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Spawn("SWWMPickupFlash",pos);
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Spawn("SWWMRedPickupFlash",pos);
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Destroy();
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}
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override bool Used( Actor user )
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@ -33,6 +33,7 @@ Class SWWMRedCard : SWWMKey
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Tag "$T_REDCARD";
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Species "RedCard";
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Inventory.PickupMessage "$T_REDCARD";
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Inventory.PickupFlash "SWWMRedPickupFlash";
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Radius 10;
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Height 25;
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}
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@ -50,6 +51,7 @@ Class SWWMYellowCard : SWWMKey
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Tag "$T_YELLOWCARD";
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Species "YellowCard";
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Inventory.PickupMessage "$T_YELLOWCARD";
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Inventory.PickupFlash "SWWMPickupFlash";
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Radius 10;
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Height 25;
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}
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@ -67,6 +69,7 @@ Class SWWMBlueCard : SWWMKey
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Tag "$T_BLUECARD";
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Species "BlueCard";
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Inventory.PickupMessage "$T_BLUECARD";
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Inventory.PickupFlash "SWWMBluePickupFlash";
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Radius 10;
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Height 25;
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}
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@ -84,6 +87,7 @@ Class SWWMSilverCardKDiZD : SWWMKey
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Tag "$T_SILVERCARD";
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Species "BlueSkull";
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Inventory.PickupMessage "$T_SILVERCARD";
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Inventory.PickupFlash "SWWMWhitePickupFlash";
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Radius 10;
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Height 25;
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}
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@ -101,6 +105,7 @@ Class SWWMGreenCardKDiZD : SWWMKey
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Tag "$T_GREENCARD";
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Species "YellowSkull";
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Inventory.PickupMessage "$T_GREENCARD";
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Inventory.PickupFlash "SWWMGreenPickupFlash";
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Radius 10;
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Height 25;
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}
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@ -118,6 +123,7 @@ Class SWWMOrangeCardKDiZD : SWWMKey
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Tag "$T_ORANGECARD";
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Species "RedSkull";
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Inventory.PickupMessage "$T_ORANGECARD";
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Inventory.PickupFlash "SWWMPickupFlash";
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Radius 10;
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Height 25;
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}
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@ -135,6 +141,7 @@ Class SWWMGreenCard : SWWMKey
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Tag "$T_GREENCARD";
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Species "GreenCard";
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Inventory.PickupMessage "$T_GREENCARD";
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Inventory.PickupFlash "SWWMGreenPickupFlash";
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Radius 10;
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Height 25;
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}
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@ -154,6 +161,7 @@ Class SWWMRedSkull : SWWMKey
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Tag "$T_REDSKULL";
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Species "RedSkull";
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Inventory.PickupMessage "$T_REDSKULL";
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Inventory.PickupFlash "SWWMRedPickupFlash";
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Radius 10;
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Height 25;
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}
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@ -171,6 +179,7 @@ Class SWWMBlueSkull : SWWMKey
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Tag "$T_BLUESKULL";
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Species "BlueSkull";
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Inventory.PickupMessage "$T_BLUESKULL";
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Inventory.PickupFlash "SWWMBluePickupFlash";
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Radius 10;
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Height 25;
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}
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@ -188,6 +197,7 @@ Class SWWMYellowSkull : SWWMKey
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Tag "$T_YELLOWSKULL";
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Species "YellowSkull";
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Inventory.PickupMessage "$T_YELLOWSKULL";
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Inventory.PickupFlash "SWWMPickupFlash";
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Radius 10;
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Height 25;
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}
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@ -206,6 +216,7 @@ Class SWWMKeyGreen : SWWMKey
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Tag "$T_KEYGREEN";
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Species "KeyGreen";
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Inventory.PickupMessage "$T_KEYGREEN";
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Inventory.PickupFlash "SWWMGreenPickupFlash";
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Radius 10;
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Height 25;
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}
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@ -223,6 +234,7 @@ Class SWWMKeyBlue : SWWMKey
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Tag "$T_KEYBLUE";
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Species "KeyBlue";
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Inventory.PickupMessage "$T_KEYBLUE";
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Inventory.PickupFlash "SWWMBluePickupFlash";
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Radius 10;
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Height 25;
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}
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@ -240,6 +252,7 @@ Class SWWMKeyYellow : SWWMKey
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Tag "$T_KEYYELLOW";
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Species "KeyYellow";
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Inventory.PickupMessage "$T_KEYYELLOW";
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Inventory.PickupFlash "SWWMPickupFlash";
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Radius 10;
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Height 25;
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}
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@ -257,6 +270,7 @@ Class SWWMKeyRed : SWWMKey
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Tag "$T_KEYRED";
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Species "KeyRed";
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Inventory.PickupMessage "$T_KEYRED";
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Inventory.PickupFlash "SWWMRedPickupFlash";
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Radius 10;
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Height 25;
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}
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@ -187,7 +187,7 @@ Class GrilledCheeseSandwich : Inventory
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Inventory.PickupMessage "$T_SANDWICH";
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Inventory.MaxAmount 5;
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Inventory.InterHubAmount 5;
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Inventory.PickupFlash "SWWMPickupFlash";
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Inventory.PickupFlash "SWWMPurplePickupFlash";
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+INVENTORY.ALWAYSPICKUP;
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+INVENTORY.AUTOACTIVATE;
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+INVENTORY.INVBAR;
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@ -348,7 +348,7 @@ Class GhostArtifact : Inventory
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Inventory.PickupMessage "$T_GHOSTARTI";
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Inventory.MaxAmount 5;
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Inventory.InterHubAmount 5;
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Inventory.PickupFlash "SWWMPickupFlash";
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Inventory.PickupFlash "SWWMPurplePickupFlash";
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+INVENTORY.ALWAYSPICKUP;
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+INVENTORY.AUTOACTIVATE;
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+INVENTORY.INVBAR;
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@ -516,7 +516,7 @@ Class GravitySuppressor : Inventory
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Inventory.PickupMessage "$T_GRAVITYS";
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Inventory.MaxAmount 5;
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Inventory.InterHubAmount 5;
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Inventory.PickupFlash "SWWMPickupFlash";
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Inventory.PickupFlash "SWWMPurplePickupFlash";
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+INVENTORY.ALWAYSPICKUP;
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+INVENTORY.AUTOACTIVATE;
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+INVENTORY.INVBAR;
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@ -745,7 +745,7 @@ Class FuckingInvinciball : Inventory
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Inventory.PickupMessage "$T_INVINCIBALL";
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Inventory.MaxAmount 5;
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Inventory.InterHubAmount 5;
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Inventory.PickupFlash "SWWMPickupFlash";
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Inventory.PickupFlash "SWWMPurplePickupFlash";
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+INVENTORY.ALWAYSPICKUP;
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+INVENTORY.AUTOACTIVATE;
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+INVENTORY.INVBAR;
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@ -1011,7 +1011,7 @@ Class Ragekit : Inventory
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Inventory.PickupMessage "$T_RAGEKIT";
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Inventory.MaxAmount 5;
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Inventory.InterHubAmount 5;
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Inventory.PickupFlash "SWWMPickupFlash";
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Inventory.PickupFlash "SWWMPurplePickupFlash";
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+INVENTORY.ALWAYSPICKUP;
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+INVENTORY.AUTOACTIVATE;
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+INVENTORY.INVBAR;
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@ -1053,7 +1053,7 @@ Class Omnisight : Inventory
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Inventory.MaxAmount 1;
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Inventory.InterHubAmount 0;
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Inventory.RestrictedTo "Demolitionist";
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Inventory.PickupFlash "SWWMPickupFlash";
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Inventory.PickupFlash "SWWMPurplePickupFlash";
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+INVENTORY.ALWAYSPICKUP;
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+INVENTORY.AUTOACTIVATE;
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+COUNTITEM;
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@ -1714,7 +1714,7 @@ Class SWWMLamp : Inventory
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Inventory.Amount 1;
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Inventory.MaxAmount 5;
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Inventory.InterHubAmount 5;
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Inventory.PickupFlash "SWWMPickupFlash";
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Inventory.PickupFlash "SWWMPurplePickupFlash";
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+INVENTORY.ALWAYSPICKUP;
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+INVENTORY.AUTOACTIVATE;
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+INVENTORY.INVBAR;
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@ -1876,7 +1876,7 @@ Class EBarrier : Inventory
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Inventory.PickupMessage "$T_BARRIER";
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Inventory.MaxAmount 5;
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Inventory.InterHubAmount 5;
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Inventory.PickupFlash "SWWMPickupFlash";
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Inventory.PickupFlash "SWWMPurplePickupFlash";
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+INVENTORY.ALWAYSPICKUP;
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+INVENTORY.AUTOACTIVATE;
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+INVENTORY.INVBAR;
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