NO ONE WILL UNDERSTAND THIS JOKE.

This commit is contained in:
Mari the Deer 2022-08-20 19:51:47 +02:00
commit ed29b30ec3
7 changed files with 18 additions and 9 deletions

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@ -430,8 +430,8 @@ FN_MBOSS_FUN = "Magic Boi";
FN_CBOSS_FUN = "Holy Boi"; FN_CBOSS_FUN = "Holy Boi";
FN_HERESIARCH_FUN = "Oh Lawd He Comin'"; FN_HERESIARCH_FUN = "Oh Lawd He Comin'";
// Additional tags // Additional tags
FN_BOSSBRAIN = "Marisa Kirisame"; FN_BOSSBRAIN = "Boss Brain";
FN_BOSSBRAIN_FUN = "YOU WERE EXPECTING JOHN ROMERO BUT IT WAS ME, MARISA!"; FN_BOSSBRAIN_FUN = "Very Wrappy Oatmeal";
FN_KEEN = "Commander Keen"; FN_KEEN = "Commander Keen";
FN_KEEN_FUN = "Ruined by Bethesda"; FN_KEEN_FUN = "Ruined by Bethesda";
FN_VOODOO = "Voodoo doll of %s"; FN_VOODOO = "Voodoo doll of %s";

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@ -342,7 +342,8 @@ FN_MBOSS_FUN = "Tío Mágico";
FN_CBOSS_FUN = "Tío Santurrón"; FN_CBOSS_FUN = "Tío Santurrón";
FN_HERESIARCH_FUN = "Hostia Puta"; FN_HERESIARCH_FUN = "Hostia Puta";
// Additional tags // Additional tags
FN_BOSSBRAIN_FUN = "¡ESPERABAS A JOHN ROMERO PERO ERA YO, MARISA!"; FN_BOSSBRAIN = "Cerebro de Jefe";
FN_BOSSBRAIN_FUN = "Avenas Las Buenas";
FN_KEEN_FUN = "Arruinado por Bethesda"; FN_KEEN_FUN = "Arruinado por Bethesda";
FN_VOODOO = "Muñeco Vudú de %s"; FN_VOODOO = "Muñeco Vudú de %s";
FN_VOODOO_NP = "Muñeco Vudú"; FN_VOODOO_NP = "Muñeco Vudú";

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@ -1,3 +1,3 @@
[default] [default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r351 \cu(Sat 20 Aug 19:08:11 CEST 2022)\c-"; SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r352 \cu(Sat 20 Aug 19:51:47 CEST 2022)\c-";
SWWM_SHORTVER="\cw1.3pre r351 \cu(2022-08-20 19:08:11)\c-"; SWWM_SHORTVER="\cw1.3pre r352 \cu(2022-08-20 19:51:47)\c-";

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@ -8,3 +8,4 @@ HotMetal6 = "0:255=%[0.2,0.12,0.1]:[0.5,0.4,0.28]"
HotMetal7 = "0:255=%[0.0,0.0,0.0]:[0.25,0.25,0.25]" HotMetal7 = "0:255=%[0.0,0.0,0.0]:[0.25,0.25,0.25]"
Rubble = "0:255=%[0.0,0.0,0.0]:[0.2,0.2,0.2]" Rubble = "0:255=%[0.0,0.0,0.0]:[0.2,0.2,0.2]"
StoneSpike = "0:255=%[0.20,0.10,0.05]:[0.70,0.50,0.35]" StoneSpike = "0:255=%[0.20,0.10,0.05]:[0.70,0.50,0.35]"
DeadOats = "0:255=#[255,0,0]"

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@ -206,7 +206,6 @@ Class SWWMBossBrainPain : Actor
Default Default
{ {
RenderStyle "Add"; RenderStyle "Add";
Scale .8;
Radius .1; Radius .1;
Height 0.; Height 0.;
} }
@ -286,10 +285,10 @@ Class SWWMBossBrain : BossBrain
Default Default
{ {
Tag "$FN_BOSSBRAIN"; Tag "$FN_BOSSBRAIN";
Scale .8;
Radius 16; Radius 16;
Height 32; Height 32;
+NOBLOOD; +NOBLOOD;
+CASTSPRITESHADOW;
} }
States States
{ {
@ -306,8 +305,9 @@ Class SWWMBossBrain : BossBrain
} }
Goto Spawn; Goto Spawn;
Death: Death:
MBRN A 120 MBRN A 20
{ {
A_SetTranslation('DeadOats');
A_StartSound("brain/death",CHAN_VOICE,attenuation:ATTN_NONE); A_StartSound("brain/death",CHAN_VOICE,attenuation:ATTN_NONE);
A_QuakeEx(9,9,9,120,0,65535,"",QF_RELATIVE|QF_SCALEDOWN,falloff:65535,rollIntensity:1.); A_QuakeEx(9,9,9,120,0,65535,"",QF_RELATIVE|QF_SCALEDOWN,falloff:65535,rollIntensity:1.);
if ( !eyeless ) if ( !eyeless )
@ -317,7 +317,14 @@ Class SWWMBossBrain : BossBrain
} }
Spawn("SWWMBossBrainPain",pos); Spawn("SWWMBossBrainPain",pos);
} }
MBRN A -1 A_BrainDie(); MBRN A 1
{
A_FadeOut(.025,FTF_CLAMP);
return A_JumpIf(alpha<=0,1);
}
Wait;
MBRN A 80;
MBRN A 1 A_BrainDie();
Stop; Stop;
} }
} }