Fix typo in minimap projectile validation.

This commit is contained in:
Mari the Deer 2023-09-28 11:14:27 +02:00
commit ed30fc062a
2 changed files with 3 additions and 3 deletions

View file

@ -310,7 +310,7 @@ extend Class SWWMHandler
continue;
if ( (a is 'Inventory') && (!a.bSPECIAL || Inventory(a).Owner || (a.GetClassName() == 'aas_token')) ) // autoautosave hotfix
continue;
if ( isproj && SWWMUtility.ValidProjectile(a) )
if ( isproj && !SWWMUtility.ValidProjectile(a) )
continue;
if ( (a is 'Chancebox') && (a.CurState != a.SpawnState) )
continue;