Fix typo in minimap projectile validation.
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2 changed files with 3 additions and 3 deletions
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@ -310,7 +310,7 @@ extend Class SWWMHandler
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continue;
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if ( (a is 'Inventory') && (!a.bSPECIAL || Inventory(a).Owner || (a.GetClassName() == 'aas_token')) ) // autoautosave hotfix
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continue;
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if ( isproj && SWWMUtility.ValidProjectile(a) )
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if ( isproj && !SWWMUtility.ValidProjectile(a) )
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continue;
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if ( (a is 'Chancebox') && (a.CurState != a.SpawnState) )
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continue;
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