Disappearing crosshair bug fixed.
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parent
088928ce06
commit
ed5f382ff9
7 changed files with 5 additions and 41 deletions
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@ -208,7 +208,6 @@ SWWM_DBG_FIXITEMCAPS = "Recalculate Item Caps";
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SWWM_DBG_UPDATESHADOWS = "Update Simple Shadows";
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SWWM_DBG_UPDATEGLOWS = "Update Item Glows";
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SWWM_DBG_UPDATEHITBOXES = "Update Extended Hitboxes";
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SWWM_DBG_DEBUGCHAIR = "Debug Crosshair Info";
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TOOLTIP_SWWM_VOICETYPE = "Sets the voice pack for the player.";
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TOOLTIP_SWWM_MUTEVOICE = "Control what gets muted, if you'd rather have a more silent protagonist.";
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TOOLTIP_SWWM_FLASHSTRENGTH = "Screen flashes usually happen when firing some weapons, you can lower this if these effects are harmful for you.";
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@ -299,7 +298,6 @@ TOOLTIP_NETEVENT_SWWMFIXITEMCAPS = "Recomputes carried item capacities. Only nee
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TOOLTIP_NETEVENT_SWWMUPDATESHADOWS = "Adds/Removes simple shadows at runtime, without the need to restart the map. Unclear if it causes issues.";
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TOOLTIP_NETEVENT_SWWMUPDATEGLOWS = "Adds/Removes item glows at runtime, without the need to restart the map. Unclear if it causes issues.";
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TOOLTIP_NETEVENT_SWWMUPDATEHITBOXES = "Removes extended item hitboxes at runtime. Due to implementation quirks, they can't be added without a map restart.";
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TOOLTIP_SWWM_DEBUGCHAIR = "Prints out debug information about active precise crosshairs.";
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// main menu poses (do not localize)
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SWWM_NMENUPOSE = "24";
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SWWM_MENUPOSE1 = "graphics/M_DEMOCHAN_DEEPIMPACT.png";
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