Unique voices for Mortal Rifle touchscreen and finger flick.
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c93ace52b1
commit
edbc19ce64
14 changed files with 38 additions and 7 deletions
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@ -308,7 +308,7 @@ Class MisterRifle : SWWMWeapon
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invoker.fired = false;
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}
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if ( bFlick && (player == players[consoleplayer]) && swwm_beepboop )
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SWWMHandler.AddOneliner("buttonpush",2,0);
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SWWMHandler.AddOneliner("mrflick",2,0);
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}
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action void A_DropCasing()
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@ -331,7 +331,7 @@ Class MisterRifle : SWWMWeapon
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if ( CheckLocalView() ) A_StartSound("mister/fireselect",CHAN_WEAPON,CHANF_OVERLAP);
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invoker.firemode = (invoker.firemode+1)%4;
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if ( (player == players[consoleplayer]) && swwm_beepboop )
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SWWMHandler.AddOneliner("buttonpush",2,0);
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SWWMHandler.AddOneliner("mrtouch",2,0);
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}
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action void A_MagOut()
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@ -681,7 +681,7 @@ Class MisterRifle : SWWMWeapon
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{
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// pre-heat our ovens
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A_StartSound("mister/chargeover",CHAN_WEAPON,CHANF_OVERLAP);
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A_StartSound("mister/holdover",CHAN_WEAPONEXTRA,CHANF_LOOPING,.01,4.);
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A_StartSound("mister/holdover",CHAN_WEAPONEXTRA,CHANF_LOOPING,.01,4.,.5);
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invoker.prefirecnt = 0;
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}
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@ -697,6 +697,7 @@ Class MisterRifle : SWWMWeapon
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if ( invoker.prefirecnt == 99 ) invoker.holdtic = gametic;
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invoker.prefirecnt = min(100,int(invoker.prefirecnt+1));
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A_SoundVolume(CHAN_WEAPONEXTRA,clamp(invoker.prefirecnt*.01,.01,1.));
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A_SoundPitch(CHAN_WEAPONEXTRA,clamp(.5+invoker.prefirecnt*.005,.5,1.)**.5);
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if ( (invoker.prefirecnt >= 100) && !((gametic-invoker.holdtic)%32) && CheckLocalView() )
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A_StartSound("mister/beepover",CHAN_WEAPON,CHANF_OVERLAP);
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return A_JumpIf((invoker.prefirecnt>=100)&&!(player.cmd.buttons&BT_ATTACK),"FireOverpressureRelease");
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@ -22,11 +22,17 @@ extend Class SWWMHandler
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// suppress non-rage comments when ragekit is active, only screaming allowed
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if ( players[consoleplayer].mo.FindInventory("RagekitPower") && (type != "ragekit") ) return 0;
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// suppress beep-boop lines if voice channel already in use
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if ( (type == "buttonpush")
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if ( ((type == "buttonpush") || (type == "mrtouch") || (type == "mrflick"))
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&& players[consoleplayer].mo.IsActorPlayingSound(CHAN_DEMOVOICE)
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&& !players[consoleplayer].mo.IsActorPlayingSound(CHAN_DEMOVOICE,"voice/default/buttonpush1")
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&& !players[consoleplayer].mo.IsActorPlayingSound(CHAN_DEMOVOICE,"voice/default/buttonpush2")
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&& !players[consoleplayer].mo.IsActorPlayingSound(CHAN_DEMOVOICE,"voice/default/buttonpush3") ) return 0;
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&& !players[consoleplayer].mo.IsActorPlayingSound(CHAN_DEMOVOICE,"voice/default/buttonpush3")
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&& !players[consoleplayer].mo.IsActorPlayingSound(CHAN_DEMOVOICE,"voice/default/mrtouch1")
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&& !players[consoleplayer].mo.IsActorPlayingSound(CHAN_DEMOVOICE,"voice/default/mrtouch2")
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&& !players[consoleplayer].mo.IsActorPlayingSound(CHAN_DEMOVOICE,"voice/default/mrtouch3")
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&& !players[consoleplayer].mo.IsActorPlayingSound(CHAN_DEMOVOICE,"voice/default/mrtouch4")
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&& !players[consoleplayer].mo.IsActorPlayingSound(CHAN_DEMOVOICE,"voice/default/mrflick1")
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&& !players[consoleplayer].mo.IsActorPlayingSound(CHAN_DEMOVOICE,"voice/default/mrflick2") ) return 0;
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// check first if it's a multiple option line type
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String testme = String.Format("SWWM_SUBS_%s_N%s",voicetype.MakeUpper(),type.MakeUpper());
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String locme = StringTable.Localize(testme,false);
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