Raise frequency of combat chatter, feels better with new voices.
Tweak Puntzer Beta get line.
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3dd462ead8
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f097e79ab3
4 changed files with 8 additions and 5 deletions
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@ -141,7 +141,7 @@ extend Class SWWMHandler
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{
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if ( e.Thing.IsFriend(e.DamageSource) )
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lastcombat = AddOneliner("friendhit",1,10);
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else if ( (!lastcombat || (gametic > lastcombat+100)) && !Random[DemoLines](0,(e.DamageSource.bBOSS||e.DamageSource.FindInventory("BossMarker"))?2:4) && !SWWMHDoomHandler.IsCuteGirl(e.DamageSource) ) // [HDoom] don't shout at the girls
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else if ( (!lastcombat || (gametic > lastcombat+80)) && !Random[DemoLines](0,(e.DamageSource.bBOSS||e.DamageSource.FindInventory("BossMarker"))?1:3) && !SWWMHDoomHandler.IsCuteGirl(e.DamageSource) ) // [HDoom] don't shout at the girls
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lastcombat = AddOneliner("gethit",1,15);
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}
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highesttic = gametic;
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@ -180,7 +180,7 @@ extend Class SWWMHandler
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{
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if ( e.Thing.IsFriend(src) )
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lastcombat = AddOneliner("friendkill",1,5);
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else if ( (!lastcombat || (gametic > lastcombat+100)) && !Random[DemoLines](0,(e.Thing.bBOSS||e.Thing.FindInventory("BossMarker"))?2:5) && !SWWMHDoomHandler.IsCuteGirl(e.Thing) ) // [HDoom] don't shout at the girls
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else if ( (!lastcombat || (gametic > lastcombat+80)) && !Random[DemoLines](0,(e.Thing.bBOSS||e.Thing.FindInventory("BossMarker"))?0:2) && !SWWMHDoomHandler.IsCuteGirl(e.Thing) ) // [HDoom] don't shout at the girls
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lastcombat = AddOneliner("scorekill",1,15);
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}
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}
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@ -99,6 +99,7 @@ extend Class SWWMHandler
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if ( !cti ) cti = ThinkerIterator.Create("Actor");
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else cti.Reinit();
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Actor a, keyactor = null;
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bool bossfound = false;
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while ( a = Actor(cti.Next()) )
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{
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if ( !a.player && !a.bISMONSTER ) continue;
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@ -128,6 +129,8 @@ extend Class SWWMHandler
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enteredcombat = true;
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if ( (a is 'Korax') || (a is 'Sorcerer1') || (a.GetClassName() == "ArchangelusA") )
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keyactor = a;
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if ( a.bBOSS || a.FindInventory("BossMarker") )
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bossfound = true;
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}
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}
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// special combat start lines
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@ -140,7 +143,7 @@ extend Class SWWMHandler
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return;
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}
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// be smart, demo-chan, don't shout if you're invisible, or you'll make it worse
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if ( enteredcombat && (!highesttic || (gametic > highesttic+700)) && !players[consoleplayer].mo.FindInventory("GhostPower") )
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if ( enteredcombat && ((bossfound && (!lastcombat || (gametic > lastcombat+120))) || (!bossfound && (!highesttic || (gametic > highesttic+700)))) && !players[consoleplayer].mo.FindInventory("GhostPower") )
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lastcombat = AddOneliner("fightstart",1,10);
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}
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