Raise frequency of combat chatter, feels better with new voices.

Tweak Puntzer Beta get line.
This commit is contained in:
Mari the Deer 2021-10-10 00:44:01 +02:00
commit f097e79ab3
4 changed files with 8 additions and 5 deletions

View file

@ -141,7 +141,7 @@ extend Class SWWMHandler
{
if ( e.Thing.IsFriend(e.DamageSource) )
lastcombat = AddOneliner("friendhit",1,10);
else if ( (!lastcombat || (gametic > lastcombat+100)) && !Random[DemoLines](0,(e.DamageSource.bBOSS||e.DamageSource.FindInventory("BossMarker"))?2:4) && !SWWMHDoomHandler.IsCuteGirl(e.DamageSource) ) // [HDoom] don't shout at the girls
else if ( (!lastcombat || (gametic > lastcombat+80)) && !Random[DemoLines](0,(e.DamageSource.bBOSS||e.DamageSource.FindInventory("BossMarker"))?1:3) && !SWWMHDoomHandler.IsCuteGirl(e.DamageSource) ) // [HDoom] don't shout at the girls
lastcombat = AddOneliner("gethit",1,15);
}
highesttic = gametic;
@ -180,7 +180,7 @@ extend Class SWWMHandler
{
if ( e.Thing.IsFriend(src) )
lastcombat = AddOneliner("friendkill",1,5);
else if ( (!lastcombat || (gametic > lastcombat+100)) && !Random[DemoLines](0,(e.Thing.bBOSS||e.Thing.FindInventory("BossMarker"))?2:5) && !SWWMHDoomHandler.IsCuteGirl(e.Thing) ) // [HDoom] don't shout at the girls
else if ( (!lastcombat || (gametic > lastcombat+80)) && !Random[DemoLines](0,(e.Thing.bBOSS||e.Thing.FindInventory("BossMarker"))?0:2) && !SWWMHDoomHandler.IsCuteGirl(e.Thing) ) // [HDoom] don't shout at the girls
lastcombat = AddOneliner("scorekill",1,15);
}
}