From f1943b4d5a2743d25ffd35dc968e890fc4d32c80 Mon Sep 17 00:00:00 2001 From: Marisa the Magician Date: Mon, 3 Feb 2025 11:15:32 +0100 Subject: [PATCH] Update README with notes on VKDoom's sprite lighting and shadow mapping settings. --- README.md | 4 ++-- language.version | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 00dfa48d1..004237e55 100644 --- a/README.md +++ b/README.md @@ -52,8 +52,8 @@ Recommended settings are as follows: - **Renderer:** Hardware only, this uses 3D models, shaders, all that good stuff. - **Textures:** Either `None` or `None (Trilinear)`. The graphics in this mod were designed with no filtering in mind. - - **Post-processing:** Bloom is recommended, it is not advised to use VKDoom's tonemap filters. For other post-processing, use [MariFX](https://git.marisa.pw/OrdinaryMagician/marifx_m). - - **Lighting:** Dynamic lights should be enabled. It's also advised to use `Classic` sector lighting, as other modes may over-brighten weapon models. + - **Post-processing:** Bloom is recommended at minimum, and it is not advised to use VKDoom's tonemap filters. For other post-processing, use [MariFX](https://git.marisa.pw/OrdinaryMagician/marifx_m). + - **Lighting:** Dynamic lights must be enabled. It's also advised to use `Classic` sector lighting, as other modes may over-brighten weapon models. Sprite lighting should be set to `GPU (per pixel)` for best visuals. If affordable by the hardware, precise raytraced shadows for dynamic lights are also recommended. - **Audio:** Increasing sound channels to their maximum limit is advised. This mod has also been verified to run smoothly on the Steam Deck *(rarely if ever dips below 60 FPS in combat unless playing geometrically dense maps)*. Although it is not really possible to bind *ALL* controls beyond the bare essentials, this might be addressed in the future. diff --git a/language.version b/language.version index 619126ecf..af559295c 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1171 \cu(sáb 25 ene 2025 14:25:21 CET)\c-"; -SWWM_SHORTVER="\cw1.3pre r1171 \cu(2025-01-25 14:25:21)\c-"; +SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1172 \cu(lun 03 feb 2025 11:15:32 CET)\c-"; +SWWM_SHORTVER="\cw1.3pre r1172 \cu(2025-02-03 11:15:32)\c-";