Fix accumulated damage causing armor hit sfx to stack.
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2 changed files with 8 additions and 3 deletions
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@ -16,6 +16,7 @@ Class SWWMArmor : Armor abstract
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// useful for powerup-given armors
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transient int lastautousetic; // accumulated damage can make the use sounds stack
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transient int lasthittic; // same here
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Default
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{
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@ -80,7 +81,11 @@ Class SWWMArmor : Armor abstract
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if ( (amount <= 0) || DamageTypeDefinition.IgnoreArmor(damageType) || (damage <= 0) )
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return;
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if ( !bNOHITFLASH ) SWWMHandler.DoFlash(Owner,Color(int(clamp(damage*.15,1,16)),255,224,192),3);
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if ( !bNOHITSOUND ) Owner.A_StartSound("armor/hit",CHAN_DAMAGE,CHANF_OVERLAP,clamp(damage*.03,0.,1.),2.5);
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if ( !bNOHITSOUND && (lasthittic < gametic) )
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{
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Owner.A_StartSound("armor/hit",CHAN_DAMAGE,CHANF_OVERLAP,clamp(damage*.03,0.,1.),2.5);
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lasthittic = gametic;
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}
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saved = HandleDamage(damage,damageType,flags);
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int healed = max(0,saved-damage);
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saved = min(saved,damage);
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