Updates for GZDoom 4.12, part 1 (new functions, variables, flags, etc.).
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79 changed files with 349 additions and 183 deletions
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@ -8,6 +8,7 @@ Model "CandyCasing"
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USEACTORPITCH
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USEACTORROLL
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CORRECTPIXELSTRETCH
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FORCECULLBACKFACES
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FrameIndex XZW1 A 0 0
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ZOffset 0.5
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@ -23,6 +24,7 @@ Model "CandyMag"
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USEACTORPITCH
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USEACTORROLL
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CORRECTPIXELSTRETCH
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FORCECULLBACKFACES
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Skin 0 "CandyGun_EmptyMag.png"
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FrameIndex XZW1 A 0 0
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@ -42,6 +44,7 @@ Model "CandyMagProj"
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USEACTORPITCH
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USEACTORROLL
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CORRECTPIXELSTRETCH
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FORCECULLBACKFACES
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FrameIndex XZW1 A 0 1
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}
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@ -56,6 +59,7 @@ Model "CandyGunProj"
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USEACTORPITCH
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USEACTORROLL
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CORRECTPIXELSTRETCH
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FORCECULLBACKFACES
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FrameIndex XZW1 A 0 0
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}
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@ -97,6 +101,7 @@ Model "CandyGun"
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Scale 12 12 12
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ZOffset 16
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AngleOffset 180
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FORCECULLBACKFACES
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SurfaceSkin 0 1 "CandyGun.png"
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FrameIndex XZW1 A 0 0
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@ -147,6 +152,7 @@ Model "CandyGun"
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Scale -128 64 128
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AngleOffset -90
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Offset 0 0 -2
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FORCECULLBACKFACES
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// Casing Drop
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FrameIndex XZWC A 3 14
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@ -196,6 +202,7 @@ Model "CandyGun"
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Scale -128 64 128
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AngleOffset -90
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Offset 0 0 -2
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FORCECULLBACKFACES
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// Still
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FrameIndex XZW2 A 1 0
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@ -6,6 +6,7 @@ Model "DeepImpact"
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Skin 0 "DeepImpact.png"
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Scale 25 25 25
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ZOffset 20
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FORCECULLBACKFACES
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FrameIndex XZW1 A 0 0
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}
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@ -23,6 +24,7 @@ Model "DeepImpact"
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Scale -128 64 128
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AngleOffset -90
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Offset 0 0 -2
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FORCECULLBACKFACES
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// Still / Down / Select
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FrameIndex XZW2 A 1 0 // still / down
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@ -8,6 +8,7 @@ Model "EvisceratorCasing"
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USEACTORPITCH
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USEACTORROLL
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CORRECTPIXELSTRETCH
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FORCECULLBACKFACES
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FrameIndex XZW1 A 0 0
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ZOffset 1
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@ -62,6 +63,7 @@ Model "EvisceratorChunk"
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USEACTORPITCH
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USEACTORROLL
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CORRECTPIXELSTRETCH
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FORCECULLBACKFACES
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Rotation-Center 0 0 0.1
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ZOffset 0.2
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@ -85,6 +87,7 @@ Model "EvisceratorProj"
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USEACTORPITCH
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USEACTORROLL
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CORRECTPIXELSTRETCH
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FORCECULLBACKFACES
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FrameIndex XZW1 A 0 0
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}
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@ -97,6 +100,7 @@ Model "Eviscerator"
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Skin 0 "Eviscerator.png"
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Scale 24 24 24
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ZOffset 20
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FORCECULLBACKFACES
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FrameIndex XZW1 A 0 0
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FrameIndex XZW1 B 0 1
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@ -139,6 +143,7 @@ Model "Eviscerator"
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Scale -128 64 128
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AngleOffset -90
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Offset 0 2 0
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FORCECULLBACKFACES
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// Casing Ejected
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FrameIndex XZWB D 3 51
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@ -165,6 +170,7 @@ Model "Eviscerator"
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Scale -128 64 128
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AngleOffset -90
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Offset 0 2 0
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FORCECULLBACKFACES
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////// WIDE SPREAD BARREL
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// Still / Deselect
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@ -8,6 +8,7 @@ Model "ExplodiumCasing"
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USEACTORPITCH
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USEACTORROLL
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CORRECTPIXELSTRETCH
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FORCECULLBACKFACES
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FrameIndex XZW1 A 0 0
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ZOffset 0.5
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@ -23,6 +24,7 @@ Model "ExplodiumMag"
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USEACTORPITCH
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USEACTORROLL
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CORRECTPIXELSTRETCH
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FORCECULLBACKFACES
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Skin 0 "ExplodiumGun_EmptyMag.png"
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FrameIndex XZW1 A 0 0
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@ -43,6 +45,7 @@ Model "ExplodiumMagProj"
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USEACTORPITCH
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USEACTORROLL
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CORRECTPIXELSTRETCH
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FORCECULLBACKFACES
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FrameIndex XZW1 A 0 1
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}
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@ -56,6 +59,7 @@ Model "ExplodiumMagAttach"
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USEACTORPITCH
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USEACTORROLL
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CORRECTPIXELSTRETCH
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FORCECULLBACKFACES
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AngleOffset 90
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FrameIndex XZW1 A 0 1
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@ -74,6 +78,7 @@ Model "ExplodiumGun"
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Scale 12 12 12
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ZOffset 16
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AngleOffset 180
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FORCECULLBACKFACES
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FrameIndex XZW1 A 0 0
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}
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@ -118,6 +123,7 @@ Model "ExplodiumGun"
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Scale -128 64 128
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AngleOffset -90
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Offset 0 0 -2
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FORCECULLBACKFACES
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// Casing Drop
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SurfaceSkin 3 0 "ExplodiumCasing_Used.png"
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@ -168,6 +174,7 @@ Model "ExplodiumGun"
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Scale -128 64 128
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AngleOffset -90
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Offset 0 0 -2
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FORCECULLBACKFACES
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// Still
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FrameIndex XZW2 A 1 0
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@ -534,6 +541,9 @@ Model "DualExplodiumGun"
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Scale -128 64 128
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AngleOffset -90
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Offset -3 0 -2
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// normals are currently screwed up, keep this commented out until I
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// re-do the model in 1.4
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//FORCECULLBACKFACES
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// Casings
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// LEFT
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@ -559,6 +569,7 @@ Model "DualExplodiumGun"
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Scale -128 64 128
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AngleOffset -90
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Offset 3 0 -2
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FORCECULLBACKFACES
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// Casings
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// RIGHT
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@ -588,6 +599,9 @@ Model "DualExplodiumGun"
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Scale -128 64 128
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AngleOffset -90
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Offset -3 0 -2
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// normals are currently screwed up, keep this commented out until I
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// re-do the model in 1.4
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//FORCECULLBACKFACES
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//// LEFT
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// Still
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@ -795,6 +809,7 @@ Model "DualExplodiumGun"
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Scale -128 64 128
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AngleOffset -90
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Offset 3 0 -2
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FORCECULLBACKFACES
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//// RIGHT
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// Still
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@ -997,6 +1012,7 @@ Model "SWWMDualWeaponGiver"
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Skin 0 "ExplodiumGun.png"
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Scale 12 12 12
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ZOffset 16
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FORCECULLBACKFACES
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FrameIndex XZW1 A 0 0
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}
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@ -7,6 +7,7 @@ Model "HellblazerMissile"
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Scale 25 25 25
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USEACTORPITCH
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CORRECTPIXELSTRETCH
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FORCECULLBACKFACES
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FrameIndex XZW1 A 0 0
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}
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@ -20,6 +21,7 @@ Model "HellblazerMissile2"
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USEACTORPITCH
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USEACTORROLL
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CORRECTPIXELSTRETCH
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FORCECULLBACKFACES
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FrameIndex XZW1 A 0 0
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}
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@ -33,6 +35,7 @@ Model "Hellblazer"
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SurfaceSkin 0 1 "HellblazerAmmo.png"
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Scale 28 28 28
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ZOffset 20
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FORCECULLBACKFACES
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FrameIndex XZW1 A 0 0
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}
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@ -218,6 +221,7 @@ Model "Hellblazer"
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AngleOffset -90
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Scale -128 64 128
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Offset -2 2 1
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FORCECULLBACKFACES
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// Still / Deselect
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FrameIndex XZW2 A 1 0
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@ -9,6 +9,7 @@ Model "SilverBulletCasing"
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USEACTORPITCH
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USEACTORROLL
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CORRECTPIXELSTRETCH
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FORCECULLBACKFACES
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FrameIndex XZW1 A 0 0
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ZOffset 1
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@ -24,6 +25,7 @@ Model "SilverBulletMag"
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USEACTORPITCH
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USEACTORROLL
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CORRECTPIXELSTRETCH
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FORCECULLBACKFACES
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FrameIndex XZW1 A 0 0
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RollOffset 90
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@ -42,6 +44,7 @@ Model "SilverBullet"
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SurfaceSkin 0 1 "SilverbulletAmmo.png"
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Scale 64 64 64
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ZOffset 24
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FORCECULLBACKFACES
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FrameIndex XZW1 A 0 0
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}
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@ -67,6 +70,7 @@ Model "SilverBullet"
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AngleOffset -90
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Scale -128 64 128
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DONTCULLBACKFACES
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FORCECULLBACKFACES
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// Casing
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SurfaceSkin 2 0 "SilverbulletBullet_Used.png"
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@ -133,6 +137,7 @@ Model "SilverBullet"
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SurfaceSkin 1 4 "SilverbulletAmmo.png"
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AngleOffset -90
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Scale -128 64 128
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FORCECULLBACKFACES
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// Still / Deselect
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FrameIndex XZW2 A 1 0
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@ -8,6 +8,7 @@ Model "SparksterMag"
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USEACTORPITCH
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USEACTORROLL
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CORRECTPIXELSTRETCH
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FORCECULLBACKFACES
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FrameIndex XZW1 A 0 0
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ZOffset 1.5
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@ -159,6 +160,7 @@ Model "BiosparkCore"
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USEACTORPITCH
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USEACTORROLL
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CORRECTPIXELSTRETCH
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FORCECULLBACKFACES
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FrameIndex XZW1 A 0 0
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}
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@ -172,6 +174,7 @@ Model "Sparkster"
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SurfaceSkin 0 1 "SparksterAmmo.png"
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Scale 30 30 30
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ZOffset 16
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FORCECULLBACKFACES
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FrameIndex XZW1 A 0 0
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SurfaceSkin 0 2 "SparksterAmmo.png"
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@ -264,6 +267,7 @@ Model "Sparkster"
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AngleOffset -90
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Scale -128 64 128
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FORCECULLBACKFACES
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// Still / Deselect
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FrameIndex XZW2 A 1 0
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@ -8,6 +8,7 @@ Model "RedShellCasing"
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USEACTORPITCH
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USEACTORROLL
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CORRECTPIXELSTRETCH
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FORCECULLBACKFACES
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FrameIndex XZW1 A 0 0
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ZOffset 1
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@ -23,6 +24,7 @@ Model "GoldShellCasing"
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USEACTORPITCH
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USEACTORROLL
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CORRECTPIXELSTRETCH
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FORCECULLBACKFACES
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FrameIndex XZW1 A 0 0
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ZOffset 1
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@ -37,6 +39,7 @@ Model "Spreadgun"
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Skin 0 "Spreadgun.png"
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Scale 10 10 10
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ZOffset 16
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FORCECULLBACKFACES
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FrameIndex XZW1 A 0 0
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FrameIndex XZW1 B 0 1
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@ -72,6 +75,7 @@ Model "Spreadgun"
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AngleOffset -90
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Offset -4 0 -2
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Scale -128 64 128
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FORCECULLBACKFACES
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///// PRIMED
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// Idle / Deselect
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@ -6,6 +6,7 @@ Model "Wallbuster"
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Skin 0 "Wallbuster.png"
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Scale 45 45 45
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ZOffset 28
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FORCECULLBACKFACES
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FrameIndex XZW1 A 0 0
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}
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@ -91,6 +92,7 @@ Model "Wallbuster"
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PitchOffset 0.4
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Offset 0 2 0
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Scale -128 64 128
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FORCECULLBACKFACES
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// Still/Deselect
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FrameIndex XZW2 A 1 0
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@ -297,6 +297,7 @@ Model "Ynykron"
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SurfaceSkin 0 1 "YnykronAmmo.png"
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Scale 45 45 45
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ZOffset 24
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FORCECULLBACKFACES
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FrameIndex XZW1 A 0 0
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}
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@ -371,6 +372,7 @@ Model "Ynykron"
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SurfaceSkin 1 4 "YnykronAmmo.png"
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AngleOffset -90
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Scale -128 64 128
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FORCECULLBACKFACES
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// Still / Deselect
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FrameIndex XZW2 A 1 0
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