Updates for GZDoom 4.12, part 1 (new functions, variables, flags, etc.).
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79 changed files with 349 additions and 183 deletions
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@ -133,8 +133,7 @@ extend Class SWWMHandler
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hnd.bossactors.Clear();
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hnd.initialized = false;
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let ai = level.CreateActorIterator(tid);
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Actor a;
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while ( a = ai.Next() )
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foreach ( a:ai )
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{
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hnd.bossactors.Push(a);
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a.GiveInventory('BossMarker',1);
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