Updates for GZDoom 4.12, part 1 (new functions, variables, flags, etc.).

This commit is contained in:
Mari the Deer 2024-04-22 14:34:22 +02:00
commit f38db38751
79 changed files with 349 additions and 183 deletions

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@ -133,8 +133,7 @@ extend Class SWWMHandler
hnd.bossactors.Clear();
hnd.initialized = false;
let ai = level.CreateActorIterator(tid);
Actor a;
while ( a = ai.Next() )
foreach ( a:ai )
{
hnd.bossactors.Push(a);
a.GiveInventory('BossMarker',1);