Updates for GZDoom 4.12, part 1 (new functions, variables, flags, etc.).
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79 changed files with 349 additions and 183 deletions
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@ -75,7 +75,7 @@ Class SWWMArmor : Armor abstract
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{
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return damage;
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}
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override void AbsorbDamage( int damage, Name damageType, out int newdamage, Actor inflictor, Actor source, int flags )
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override void AbsorbDamage( int damage, Name damageType, int &newdamage, Actor inflictor, Actor source, int flags )
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{
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int saved;
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if ( (amount <= 0) || DamageTypeDefinition.IgnoreArmor(damageType) || (damage <= 0) )
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