Updates for GZDoom 4.12, part 1 (new functions, variables, flags, etc.).
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79 changed files with 349 additions and 183 deletions
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@ -31,7 +31,7 @@ Mixin Class SWWMAutoUseFix
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}
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return Super.HandlePickup(item);
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}
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override bool TryPickup( in out Actor toucher )
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override bool TryPickup( Actor &toucher )
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{
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if ( !deathmatch ) return Super.TryPickup(toucher);
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// pretend to have a max amount of 0 so we can only be picked up if we can be used
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