Updates for GZDoom 4.12, part 1 (new functions, variables, flags, etc.).

This commit is contained in:
Mari the Deer 2024-04-22 14:34:22 +02:00
commit f38db38751
79 changed files with 349 additions and 183 deletions

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@ -31,7 +31,7 @@ Mixin Class SWWMAutoUseFix
}
return Super.HandlePickup(item);
}
override bool TryPickup( in out Actor toucher )
override bool TryPickup( Actor &toucher )
{
if ( !deathmatch ) return Super.TryPickup(toucher);
// pretend to have a max amount of 0 so we can only be picked up if we can be used