Updates for GZDoom 4.12, part 1 (new functions, variables, flags, etc.).

This commit is contained in:
Mari the Deer 2024-04-22 14:34:22 +02:00
commit f38db38751
79 changed files with 349 additions and 183 deletions

View file

@ -3,7 +3,7 @@
extend Class DemolitionistMenu
{
// initialize the crime clock
static void SetClock( out int c_year, out int c_month, out int c_day, out int c_hour, out int c_minute, out String c_tz )
static void SetClock( int &c_year, int &c_month, int &c_day, int &c_hour, int &c_minute, String &c_tz )
{
// use mission log clock if available
let mlog = SWWMMissionLog.Get();

View file

@ -576,7 +576,7 @@ Class DemolitionistMenuMapStatItem : DemolitionistMenuListItem
return width;
}
void GetLengths( bool selected, out int tlen, out int slen, out int ilen, out int klen )
void GetLengths( bool selected, int &tlen, int &slen, int &ilen, int &klen )
{
int time, par, suck, stotal, scount, itotal, icount, ktotal, kcount;
if ( selected )