Updates for GZDoom 4.12, part 1 (new functions, variables, flags, etc.).

This commit is contained in:
Mari the Deer 2024-04-22 14:34:22 +02:00
commit f38db38751
79 changed files with 349 additions and 183 deletions

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@ -22,7 +22,6 @@ Class Demolitionist : PlayerPawn
int dashlockst;
bool fullfuel;
bool sendtoground;
bool key_reentrant;
bool bInDefaultInventory;
bool oldsinglefirst;
@ -329,9 +328,8 @@ Class Demolitionist : PlayerPawn
tbox[1] = pos.y-(radius+8);
tbox[2] = pos.x-(radius+8);
tbox[3] = pos.x+(radius+8);
while ( bl.Next() )
foreach( l,p,f:bl )
{
Line l = bl.CurLine;
if ( !l ) continue;
if ( tbox[2] > l.bbox[3] ) continue;
if ( tbox[3] < l.bbox[2] ) continue;