Updates for GZDoom 4.12, part 1 (new functions, variables, flags, etc.).
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79 changed files with 349 additions and 183 deletions
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@ -22,7 +22,6 @@ Class Demolitionist : PlayerPawn
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int dashlockst;
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bool fullfuel;
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bool sendtoground;
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bool key_reentrant;
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bool bInDefaultInventory;
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bool oldsinglefirst;
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@ -329,9 +328,8 @@ Class Demolitionist : PlayerPawn
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tbox[1] = pos.y-(radius+8);
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tbox[2] = pos.x-(radius+8);
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tbox[3] = pos.x+(radius+8);
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while ( bl.Next() )
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foreach( l,p,f:bl )
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{
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Line l = bl.CurLine;
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if ( !l ) continue;
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if ( tbox[2] > l.bbox[3] ) continue;
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if ( tbox[3] < l.bbox[2] ) continue;
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