combat taunt tweaks.
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commit
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7 changed files with 26 additions and 16 deletions
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@ -98,7 +98,7 @@ SWWM_SUBS_DEFAULT_FINDSECRET11 = "I did good work, didn't I?";
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SWWM_SUBS_DEFAULT_FINDSECRET12 = "Wow, that's pretty lucky!";
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SWWM_SUBS_DEFAULT_FINDSECRET13 = "Yeah, well, I am pretty awesome.";
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// frag taunts
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SWWM_SUBS_DEFAULT_NSCOREKILL = "27";
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SWWM_SUBS_DEFAULT_NSCOREKILL = "26";
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SWWM_SUBS_DEFAULT_SCOREKILL1 = "Good riddance.";
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SWWM_SUBS_DEFAULT_SCOREKILL2 = "One down.";
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SWWM_SUBS_DEFAULT_SCOREKILL3 = "Goodbye.";
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@ -112,7 +112,7 @@ SWWM_SUBS_DEFAULT_SCOREKILL10 = "The pleasure was all mine.";
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SWWM_SUBS_DEFAULT_SCOREKILL11 = "How about something a little more challenging next time?";
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SWWM_SUBS_DEFAULT_SCOREKILL12 = "I'm glad that's over with.";
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SWWM_SUBS_DEFAULT_SCOREKILL13 = "Well, it's over. That's that.";
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SWWM_SUBS_DEFAULT_SCOREKILL14 = "Ugh. Just... go away.";
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SWWM_SUBS_DEFAULT_SCOREKILL14 = "It's done.";
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SWWM_SUBS_DEFAULT_SCOREKILL15 = "Get lost.";
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SWWM_SUBS_DEFAULT_SCOREKILL16 = "Is that all?";
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SWWM_SUBS_DEFAULT_SCOREKILL17 = "Is that the best you can do?";
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@ -125,7 +125,6 @@ SWWM_SUBS_DEFAULT_SCOREKILL23 = "Out of my way.";
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SWWM_SUBS_DEFAULT_SCOREKILL24 = "Get outta my way.";
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SWWM_SUBS_DEFAULT_SCOREKILL25 = "Want some more?";
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SWWM_SUBS_DEFAULT_SCOREKILL26 = "Done and done.";
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SWWM_SUBS_DEFAULT_SCOREKILL27 = "It's done.";
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// oopsies
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SWWM_SUBS_DEFAULT_NFRIENDKILL = "4";
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SWWM_SUBS_DEFAULT_FRIENDKILL1 = "Oh my god.";
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@ -133,7 +132,7 @@ SWWM_SUBS_DEFAULT_FRIENDKILL2 = "My god. I'm so sorry.";
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SWWM_SUBS_DEFAULT_FRIENDKILL3 = "Oh god...";
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SWWM_SUBS_DEFAULT_FRIENDKILL4 = "Oh my god. Are you alright?";
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// getting hurt by monsters
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SWWM_SUBS_DEFAULT_NGETHIT = "18";
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SWWM_SUBS_DEFAULT_NGETHIT = "19";
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SWWM_SUBS_DEFAULT_GETHIT1 = "Whatever...";
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SWWM_SUBS_DEFAULT_GETHIT2 = "*sigh*";
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SWWM_SUBS_DEFAULT_GETHIT3 = "Hm hmm.";
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@ -152,6 +151,7 @@ SWWM_SUBS_DEFAULT_GETHIT15 = "And now it's your turn.";
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SWWM_SUBS_DEFAULT_GETHIT16 = "Time to shut you up for good.";
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SWWM_SUBS_DEFAULT_GETHIT17 = "You're not leaving here in one piece.";
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SWWM_SUBS_DEFAULT_GETHIT18 = "You're obviously upset...";
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SWWM_SUBS_DEFAULT_GETHIT19 = "Ugh. Just... go away.";
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// getting hurt by friendlies
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SWWM_SUBS_DEFAULT_NFRIENDHIT = "7";
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SWWM_SUBS_DEFAULT_FRIENDHIT1 = "Are you ticked off at me?";
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@ -102,7 +102,7 @@ SWWM_SUBS_DEFAULT_SCOREKILL10 = "El placer ha sido mío.";
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SWWM_SUBS_DEFAULT_SCOREKILL11 = "¿Que tal algo más desafiante la próxima vez?";
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SWWM_SUBS_DEFAULT_SCOREKILL12 = "Me alegro de que se haya terminado.";
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SWWM_SUBS_DEFAULT_SCOREKILL13 = "Bueno, se acabó. Ya está.";
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SWWM_SUBS_DEFAULT_SCOREKILL14 = "Ugh. Déjame en paz.";
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SWWM_SUBS_DEFAULT_SCOREKILL14 = "Hecho.";
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SWWM_SUBS_DEFAULT_SCOREKILL15 = "Piérdete.";
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SWWM_SUBS_DEFAULT_SCOREKILL16 = "¿Eso es todo?";
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SWWM_SUBS_DEFAULT_SCOREKILL17 = "¿Eso es lo mejor que puedes hacer?";
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@ -115,7 +115,6 @@ SWWM_SUBS_DEFAULT_SCOREKILL23 = "Fuera de mi camino.";
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SWWM_SUBS_DEFAULT_SCOREKILL24 = "Quita de en medio.";
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SWWM_SUBS_DEFAULT_SCOREKILL25 = "¿Quieres más?";
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SWWM_SUBS_DEFAULT_SCOREKILL26 = "Hecho y hecho.";
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SWWM_SUBS_DEFAULT_SCOREKILL27 = "Hecho.";
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// oopsies
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SWWM_SUBS_DEFAULT_NFRIENDKILL = "4";
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SWWM_SUBS_DEFAULT_FRIENDKILL1 = "Oh dios mío.";
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@ -140,6 +139,7 @@ SWWM_SUBS_DEFAULT_GETHIT15 = "Y ahora es tu turno.";
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SWWM_SUBS_DEFAULT_GETHIT16 = "Hora de hacerte callar de una vez por todas.";
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SWWM_SUBS_DEFAULT_GETHIT17 = "No vas a salir de aquí de una pieza.";
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SWWM_SUBS_DEFAULT_GETHIT18 = "Parece que estás enfadado...";
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SWWM_SUBS_DEFAULT_GETHIT19 = "Ugh. Déjame en paz.";
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// getting hurt by friendlies
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SWWM_SUBS_DEFAULT_FRIENDHIT1 = "¿Te has enfadado conmigo?";
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SWWM_SUBS_DEFAULT_FRIENDHIT2 = "¿En serio?";
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@ -154,7 +154,10 @@ voice/default/scorekill23 sounds/voice/default/scorekill23.ogg
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voice/default/scorekill24 sounds/voice/default/scorekill24.ogg
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voice/default/scorekill25 sounds/voice/default/scorekill25.ogg
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voice/default/scorekill26 sounds/voice/default/scorekill26.ogg
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voice/default/scorekill27 sounds/voice/default/scorekill27.ogg
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voice/default/friendkill1 sounds/voice/default/friendkill1.ogg
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voice/default/friendkill2 sounds/voice/default/friendkill2.ogg
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voice/default/friendkill3 sounds/voice/default/friendkill3.ogg
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voice/default/friendkill4 sounds/voice/default/friendkill4.ogg
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voice/default/gethit1 sounds/voice/default/gethit1.ogg
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voice/default/gethit2 sounds/voice/default/gethit2.ogg
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voice/default/gethit3 sounds/voice/default/gethit3.ogg
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@ -173,6 +176,7 @@ voice/default/gethit15 sounds/voice/default/gethit15.ogg
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voice/default/gethit16 sounds/voice/default/gethit16.ogg
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voice/default/gethit17 sounds/voice/default/gethit17.ogg
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voice/default/gethit18 sounds/voice/default/gethit18.ogg
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voice/default/gethit19 sounds/voice/default/gethit19.ogg
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voice/default/friendhit1 sounds/voice/default/friendhit1.ogg
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voice/default/friendhit2 sounds/voice/default/friendhit2.ogg
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voice/default/friendhit3 sounds/voice/default/friendhit3.ogg
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BIN
sounds/voice/default/gethit19.ogg
Normal file
BIN
sounds/voice/default/gethit19.ogg
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
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@ -2086,7 +2086,7 @@ Class SWWMHandler : EventHandler
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enteredcombat = true;
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}
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}
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if ( enteredcombat && (!highesttic || (gametic > highesttic+100)) )
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if ( enteredcombat && (!highesttic || (gametic > highesttic+700)) )
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lastcombat = AddOneliner("fightstart",1,10);
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}
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@ -2173,17 +2173,22 @@ Class SWWMHandler : EventHandler
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{
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if ( (e.DamageSource.bISMONSTER || e.DamageSource.player) && (e.Thing == players[consoleplayer].mo) && (e.Thing.Health > 0) )
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{
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if ( !lastcombat || (gametic > lastcombat+20) )
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lastcombat = AddOneliner(e.Thing.IsFriend(e.DamageSource)?"friendhit":"gethit",1,15);
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if ( !lastcombat || (gametic > lastcombat+40) )
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{
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if ( (e.Thing.IsFriend(e.DamageSource) || SWWMUtility.IsCivilian(e.DamageSource)) )
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lastcombat = AddOneliner("friendhit",1,10);
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else if ( (!lastcombat || (gametic > lastcombat+100)) && !Random[DemoLines](0,(e.DamageSource.bBOSS||e.DamageSource.bBOSSDEATH)?2:4) ) lastcombat = AddOneliner("gethit",1,15);
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}
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highesttic = gametic;
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}
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if ( (e.DamageSource == players[consoleplayer].mo) && (e.Thing.bISMONSTER || e.Thing.player) )
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// friendly fire lines only fire up if we didn't kill them right away (because then the teamkill line should take priority)
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if ( (e.DamageSource == players[consoleplayer].mo) && (e.Thing.bISMONSTER || e.Thing.player) && (e.Thing.Health > 0) )
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{
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// make sure it's not a moth, because otherwise they won't shut up about accidentally hurting them (it happens a lot)
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if ( (e.Thing.IsFriend(e.DamageSource) || SWWMUtility.IsCivilian(e.Thing)) && !(e.Thing is 'LampMoth') )
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{
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if ( !lastcombat || (gametic > lastcombat+20) )
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lastcombat = AddOneliner("hitfriend",1,15);
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if ( !lastcombat || (gametic > lastcombat+40) )
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lastcombat = AddOneliner("hitfriend",1,10);
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highesttic = gametic;
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}
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}
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@ -2202,11 +2207,12 @@ Class SWWMHandler : EventHandler
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if ( e.DamageSource == players[consoleplayer].mo )
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{
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highesttic = gametic;
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if ( !lastcombat || (gametic > lastcombat+20) )
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if ( !lastcombat || (gametic > lastcombat+40) )
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{
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if ( e.Thing.IsFriend(e.DamageSource) || SWWMUtility.IsCivilian(e.Thing) )
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lastcombat = AddOneliner("friendkill",1,15);
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else lastcombat = AddOneliner("scorekill",1,15);
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lastcombat = AddOneliner("friendkill",1,5);
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else if ( (!lastcombat || (gametic > lastcombat+100)) && !Random[DemoLines](0,(e.Thing.bBOSS||e.Thing.bBOSSDEATH)?2:5) )
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lastcombat = AddOneliner("scorekill",1,15);
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}
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}
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if ( !e.Thing.default.bCountKill ) // no credits
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