Fix imprecision in fuel regen stops.

This commit is contained in:
Mari the Deer 2022-06-15 16:39:31 +02:00
commit f4029bc219
2 changed files with 4 additions and 2 deletions

View file

@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.2.26 r2 \cu(Fri 17 Jun 23:02:56 CEST 2022)\c-";
SWWM_SHORTVER="\cw1.2.26 r2 \cu(2022-06-17 23:02:56)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.2.26 r3 \cu(Fri 17 Jun 23:03:41 CEST 2022)\c-";
SWWM_SHORTVER="\cw1.2.26 r3 \cu(2022-06-17 23:03:41)\c-";

View file

@ -1280,11 +1280,13 @@ Class Demolitionist : PlayerPawn
// stops
if ( (oldfuel < (default.dashfuel/24)) && (dashfuel >= default.dashfuel/24) )
{
dashfuel = default.dashfuel/24;
fuelcooldown = 20;
A_StartSound("demolitionist/fuelrgstp",CHAN_BODY,CHANF_OVERLAP,.6,4.,.6);
}
else if ( (oldfuel < (default.dashfuel/12)) && (dashfuel >= default.dashfuel/12) )
{
dashfuel = default.dashfuel/12;
fuelcooldown = 10;
A_StartSound("demolitionist/fuelrgstp",CHAN_BODY,CHANF_OVERLAP,.6,4.,.7);
}