diff --git a/language.version b/language.version index 782be0988..b705a99d5 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r481 \cu(Tue 20 Sep 11:27:54 CEST 2022)\c-"; -SWWM_SHORTVER="\cw1.3pre r481 \cu(2022-09-20 11:27:54)\c-"; +SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r482 \cu(Tue 20 Sep 11:28:10 CEST 2022)\c-"; +SWWM_SHORTVER="\cw1.3pre r482 \cu(2022-09-20 11:28:10)\c-"; diff --git a/zscript/weapons/swwm_cbt.zsc b/zscript/weapons/swwm_cbt.zsc index efabb9170..11a2eb705 100644 --- a/zscript/weapons/swwm_cbt.zsc +++ b/zscript/weapons/swwm_cbt.zsc @@ -30,6 +30,7 @@ Class Wallbuster : SWWMWeapon { Super.DoEffect(); // push back selection order if weapon is unloaded + if ( !bInitialized ) return; for ( int i=0; i<25; i++ ) { if ( !loaded[i] || fired[i] ) continue; diff --git a/zscript/weapons/swwm_shot.zsc b/zscript/weapons/swwm_shot.zsc index fd9a02ae2..352d75b93 100644 --- a/zscript/weapons/swwm_shot.zsc +++ b/zscript/weapons/swwm_shot.zsc @@ -157,6 +157,7 @@ Class Spreadgun : SWWMWeapon { Super.DoEffect(); // push back selection order if weapon is unloaded + if ( !bInitialized ) return; SelectionOrder = (chambered&&!fired)?default.SelectionOrder:1500; }