Attach auxiliary HUD elements (centered text, pickups, oneliners, etc.) to hudscale zero.

This commit is contained in:
Mari the Deer 2024-01-25 15:53:57 +01:00
commit f5694bc630
6 changed files with 59 additions and 56 deletions

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@ -281,7 +281,7 @@ TOOLTIP_SWWM_USEWEAPONBAR = "Enables an alternate method for scrolling through w
TOOLTIP_SWWM_PERCENTSTATS = "Shows kills/items/secrets in the HUD as percentages, rather than counters.";
TOOLTIP_SWWM_TARGETVALS = "Healthbars will show the current and maximum health values of the target.";
TOOLTIP_SWWM_HUDSCALE = "If higher than zero, manually set the scale of the HUD. Keep in mind that HUD elements may overlap if set too high.";
TOOLTIP_SWWM_HUDSCALE0 = "If higher than zero, manually set the scale of Damage Numbers. Usually, this is equal to the primary HUD scale.";
TOOLTIP_SWWM_HUDSCALE0 = "If higher than zero, manually set the scale of auxiliary HUD elements (centered text, pickup messages, etc.) and Damage Numbers. Usually, this is equal to the primary HUD scale.";
TOOLTIP_SWWM_HUDSCALE1 = "If higher than zero, manually set the scale of Healthbars, Score Numbers and Item Sense. Usually, this is one less than the primary HUD scale.";
TOOLTIP_SWWM_HUDSCALE2 = "If higher than zero, manually set the scale of Interest Points. Usually, this is two less than the primary HUD scale.";
TOOLTIP_SWWM_ALTCLEAR = "Use an alternate, less visually intense effect for getting 100% completion on a level.";