diff --git a/language.version b/language.version index 90ce980e4..9d5962b1f 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r831 \cu(Sat 15 Jul 20:38:49 CEST 2023)\c-"; -SWWM_SHORTVER="\cw1.3pre r831 \cu(2023-07-15 20:38:49)\c-"; +SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r832 \cu(Sat 15 Jul 20:57:28 CEST 2023)\c-"; +SWWM_SHORTVER="\cw1.3pre r832 \cu(2023-07-15 20:57:28)\c-"; diff --git a/zscript/weapons/swwm_thiccboolet.zsc b/zscript/weapons/swwm_thiccboolet.zsc index b7e3ba84c..3fadb252f 100644 --- a/zscript/weapons/swwm_thiccboolet.zsc +++ b/zscript/weapons/swwm_thiccboolet.zsc @@ -239,7 +239,7 @@ Class SilverBullet : SWWMWeapon } if ( (Owner.player.ReadyWeapon == self) && Owner.player.onground ) { - if ( Owner.player.cmd.buttons&BT_CROUCH ) + if ( (Owner.player.cmd.buttons&BT_CROUCH) || (Owner.player.crouchdir == -1) ) { if ( !proneme ) Owner.A_StartSound("silverbullet/crouch",CHAN_WEAPONEXTRA,CHANF_OVERLAP); proneme = true;