ass piss poo fart butt
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8 changed files with 19 additions and 14 deletions
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@ -83,12 +83,12 @@ Class SWWMShellAmmoBig : SWWMAmmoSpawner
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case 1:
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case 2:
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case 3:
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return 'RedShell';
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return 'RedShell2';
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case 4:
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case 5:
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case 6:
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case 7:
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return 'GreenShell';
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return 'GreenShell2';
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case 8:
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case 9:
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case 10:
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@ -334,7 +334,7 @@ Class HellblazerMissile : Actor
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A_SetRenderStyle(1.0,STYLE_Add);
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A_SprayDecal("BigRocketBlast",50);
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A_SetScale(4.5);
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SWWMUtility.DoExplosion(self,150,320000,200,90);
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SWWMUtility.DoExplosion(self,200,320000,200,90);
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A_NoGravity();
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A_QuakeEx(5,5,5,15,0,1500,"",QF_RELATIVE|QF_SCALEDOWN,falloff:500,rollIntensity:.8);
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A_StopSound(CHAN_BODY);
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@ -431,7 +431,7 @@ Class HellblazerCrackshot : HellblazerMissile
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A_SetRenderStyle(1.0,STYLE_Add);
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A_SprayDecal("BigRocketBlast",50);
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A_SetScale(3.);
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SWWMUtility.DoExplosion(self,120,320000,160,60);
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SWWMUtility.DoExplosion(self,160,320000,160,60);
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A_NoGravity();
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A_QuakeEx(4,4,4,12,0,1200,"",QF_RELATIVE|QF_SCALEDOWN,falloff:400,rollIntensity:.6);
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A_StopSound(CHAN_BODY);
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@ -502,7 +502,7 @@ Class HellblazerRavager : HellblazerMissile
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A_SetRenderStyle(1.0,STYLE_Add);
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A_SprayDecal("HugeRocketBlast",50);
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A_SetScale(8.);
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SWWMUtility.DoExplosion(self,250,320000,300,120);
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SWWMUtility.DoExplosion(self,300,320000,300,120);
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A_NoGravity();
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A_QuakeEx(6,6,6,30,0,2000,"",QF_RELATIVE|QF_SCALEDOWN,falloff:800,rollIntensity:1.);
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A_StopSound(CHAN_BODY);
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@ -895,7 +895,7 @@ Class HellblazerClusterMini : HellblazerMissile2
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A_SetRenderStyle(1.0,STYLE_Add);
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A_SprayDecal("BigRocketBlast",50);
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A_SetScale(2.5);
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SWWMUtility.DoExplosion(self,30,200000,150,60);
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SWWMUtility.DoExplosion(self,50,200000,150,60);
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A_NoGravity();
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A_QuakeEx(4,4,4,12,0,1000,"",QF_RELATIVE|QF_SCALEDOWN,falloff:400,rollIntensity:.6);
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A_StopSound(CHAN_BODY);
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@ -119,6 +119,7 @@ Class Eviscerator : SWWMWeapon
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[x2, y2, z2] = swwm_CoordUtil.GetAxes(BulletSlope(),angle,roll);
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origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x+4*y-5*z);
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int trail = CVar.GetCVar('swwm_funtrails',player).GetInt();
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if ( trail == 8 ) trail = Random[Eviscerator](1,7);
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for ( int i=0; i<25; i++ )
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{
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a = FRandom[Eviscerator](0,360);
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@ -131,8 +132,8 @@ Class Eviscerator : SWWMWeapon
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p.vel = dir*p.speed*FRandom[Eviscerator](.9,1.1);
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if ( invoker.extended ) p.vel *= 1.5;
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if ( trail < 8 ) p.trailcolor = max(0,trail);
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else if ( trail == 8 ) p.trailcolor = (i%6)+2;
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else if ( trail == 9 )
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else if ( trail == 9 ) p.trailcolor = (i%6)+2;
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else if ( trail == 10 )
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{
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switch ( i%5 )
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{
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@ -505,6 +505,7 @@ Class EvisceratorProj : Actor
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}
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int trail = 0;
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if ( target && target.player ) trail = CVar.GetCVar('swwm_funtrails',target.player).GetInt();
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if ( trail == 8 ) trail = Random[Eviscerator](0,7);
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for ( int i=0; i<25; i++ )
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{
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p = EvisceratorChunk(Spawn("EvisceratorChunk",level.Vec3Offset(pos,spawnofs)));
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@ -517,8 +518,8 @@ Class EvisceratorProj : Actor
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p.vel = (cos(p.angle)*cos(p.pitch),sin(p.angle)*cos(p.pitch),-sin(p.pitch))*(p.speed+FRandom[Eviscerator](-5,20));
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p.target = target;
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if ( trail < 8 ) p.trailcolor = max(0,trail);
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else if ( trail == 8 ) p.trailcolor = (i%6)+2;
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else if ( trail == 9 )
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else if ( trail == 9 ) p.trailcolor = (i%6)+2;
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else if ( trail == 10 )
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{
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switch ( i%5 )
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{
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