Major achievement progress.
This commit is contained in:
parent
7d401bdb61
commit
f5c9733c65
41 changed files with 868 additions and 276 deletions
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@ -19,6 +19,7 @@ extend Class SWWMHandler
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S_StartSound("menu/buyinv",CHAN_ITEM,CHANF_UI);
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S_StartSound("misc/emone",CHAN_VOICE,CHANF_UI);
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}
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SWWMCredits.HasCheated(players[e.Args[0]]);
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SWWMCredits.Give(players[e.Args[0]],1000000000);
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SWWMScoreObj.Spawn(1000000000,players[e.Args[0]].mo.Vec3Offset(0,0,players[e.Args[0]].mo.Height/2));
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}
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@ -341,6 +342,7 @@ extend Class SWWMHandler
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if ( kstr != cht[i].Left(kstr.length()) ) continue;
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matchany = true;
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if ( kstr != cht[i] ) continue;
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if ( i > 4 ) SWWMUtility.MarkAchievement('swwm_achievement_cheat',players[consoleplayer]);
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if ( SWWMUtility.CheatsDisabled(consoleplayer) )
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{
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kfail = true;
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@ -101,6 +101,7 @@ extend Class SWWMHandler
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s.AddDamageDealt(e.Damage);
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if ( e.Damage > s.topdealt ) s.topdealt = e.Damage;
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}
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SWWMFlyTracker.Track(e.Thing,e.DamageSource);
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}
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}
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@ -156,6 +157,25 @@ extend Class SWWMHandler
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lastcombat = AddOneliner("scorekill",1,15);
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}
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}
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// achievement stuff
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if ( e.Thing.IsHostile(src) )
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{
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if ( e.Thing.bBOSS && ((e.DamageType == 'Dash') || (e.DamageType == 'Buttslam')) )
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SWWMUtility.AchievementProgressInc('swwm_progress_bossdash',1,src.player);
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if ( e.DamageType == 'Push' )
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SWWMUtility.AchievementProgressInc('swwm_progress_sneeze',1,src.player);
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else if ( e.DamageType == 'Buttslam' )
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SWWMUtility.AchievementProgressInc('swwm_progress_butts',1,src.player);
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else if ( e.DamageType == 'Jump' )
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SWWMUtility.AchievementProgressInc('swwm_progress_stomp',1,src.player);
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else if ( e.DamageType == 'GroundPound' )
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SWWMUtility.AchievementProgressInc('swwm_progress_thicc',1,src.player);
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else if ( (e.DamageType == 'Love') && !(e.Thing is 'WolfensteinSS') )
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SWWMUtility.AchievementProgressInc('swwm_progress_love',1,src.player);
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if ( e.Inflictor && e.Inflictor.FindInventory('ParriedBuff') )
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SWWMUtility.AchievementProgressInc('swwm_progress_reflect',1,src.player);
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SWWMUtility.AchievementProgressInc('swwm_progress_mega',1,src.player);
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}
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// no credits unless it's a counted kill or marine (that isn't friendly)
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if ( e.Thing.IsFriend(src) || (!e.Thing.default.bCountKill && !(e.Thing is 'ScriptedMarine')) )
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return;
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@ -236,6 +256,7 @@ extend Class SWWMHandler
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scr.xstr[ofs] = StringTable.Localize("$SWWM_OVERKILL");
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scr.xcnt = ++ofs;
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}
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SWWMUtility.AchievementProgressInc('swwm_progress_gib',1,src.player);
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}
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score = int(score*(1.+.5*min(multilevel[pnum],16)));
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if ( (multilevel[pnum] > 0) && scr )
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@ -281,6 +302,7 @@ extend Class SWWMHandler
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SWWMCredits.Give(src.player,1000);
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Console.Printf(StringTable.Localize("$SWWM_LASTMONSTER"),src.player.GetUserName(),1000);
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SWWMScoreObj.Spawn(1000,src.Vec3Offset(0,0,src.Height/2));
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SWWMUtility.AchievementProgressInc('swwm_progress_allkills',1,src.player);
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}
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}
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@ -1,5 +1,7 @@
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// vanilla boss stuff
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Class EndgameBossMarker : Inventory {}
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extend Class SWWMHandler
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{
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String bosstag;
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@ -131,6 +133,7 @@ extend Class SWWMHandler
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bossactors.Push(e.Thing);
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if ( upgrademe ) e.Thing.StartHealth = e.Thing.Health *= 6;
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if ( trk ) trk.bBOSS = true;
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e.Thing.GiveInventory('EndgameBossMarker',1);
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}
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bosstag = "$BT_SPIDER";
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}
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@ -162,6 +165,7 @@ extend Class SWWMHandler
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bossactors.Push(e.Thing);
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if ( upgrademe ) e.Thing.StartHealth = e.Thing.Health *= 40; // goodbye, instakills
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if ( trk ) trk.bBOSS = true;
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e.Thing.GiveInventory('EndgameBossMarker',1);
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}
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if ( e.Thing is 'BossEye' )
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bossviewactor = e.Thing;
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@ -195,6 +199,7 @@ extend Class SWWMHandler
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if ( upgrademe ) e.Thing.StartHealth = e.Thing.Health *= 2;
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if ( trk ) trk.bBOSS = true;
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bosstag = "$BT_DSPARIL";
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e.Thing.GiveInventory('EndgameBossMarker',1);
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}
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else if ( e.Thing is 'Sorcerer2' )
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{
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@ -205,6 +210,7 @@ extend Class SWWMHandler
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if ( upgrademe ) e.Thing.StartHealth = e.Thing.Health *= 8;
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if ( trk ) trk.bBOSS = true;
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bosstag = "$BT_DSPARIL2";
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e.Thing.GiveInventory('EndgameBossMarker',1);
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}
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}
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else if ( bossmap == MAP_HMAP38 )
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@ -265,6 +271,7 @@ extend Class SWWMHandler
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if ( upgrademe ) e.Thing.StartHealth = e.Thing.Health *= 10;
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if ( trk ) trk.bBOSS = true;
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bosstag = "$BT_KORAX";
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e.Thing.GiveInventory('EndgameBossMarker',1);
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}
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}
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else if ( bossmap == MAP_HMAP60 )
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@ -276,6 +283,7 @@ extend Class SWWMHandler
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if ( trk ) trk.bBOSS = true;
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bosstag = "$BT_DEATHKINGS";
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initialized = true; // healthbar shows from the start
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e.Thing.GiveInventory('EndgameBossMarker',1);
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}
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}
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else if ( bossmap == MAP_EVMAP30 )
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@ -286,6 +294,7 @@ extend Class SWWMHandler
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if ( upgrademe ) e.Thing.StartHealth = e.Thing.Health *= 5;
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if ( trk ) trk.bBOSS = true;
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bosstag = "$BT_ARCHANGELUS";
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e.Thing.GiveInventory('EndgameBossMarker',1);
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}
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else if ( e.Thing.GetClassName() == "ArchangelusB" )
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{
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@ -296,6 +305,7 @@ extend Class SWWMHandler
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if ( upgrademe ) e.Thing.StartHealth = e.Thing.Health *= 5;
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if ( trk ) trk.bBOSS = true;
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bosstag = "$BT_ARCHANGELUS";
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e.Thing.GiveInventory('EndgameBossMarker',1);
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}
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}
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}
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@ -9,6 +9,8 @@ extend Class SWWMHandler
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// for minimap
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Array<int> ffsectors;
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Array<Key> mapkeys;
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// level end stats
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override void WorldUnloaded( WorldEvent e )
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{
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@ -70,6 +72,21 @@ extend Class SWWMHandler
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players[i].mo.GiveInventory("InventoryWipeToken",1);
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}
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}
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// did we complete this map without collecting any of its keys? (doesn't work for hubs)
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if ( (mapkeys.Size() > 0) && !(level.clusterflags&LevelLocals.CLUSTER_HUB) )
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{
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bool collected = false;
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for ( int i=0; i<mapkeys.Size(); i++ )
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{
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if ( !mapkeys[i].Owner || !mapkeys[i].Owner.player ) continue;
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collected = true;
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break;
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}
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if ( !collected ) SWWMUtility.MarkAchievement('swwm_achievement_cliffyb',players[consoleplayer]);
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}
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// beat the par time?
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if ( level.partime && (Thinker.Tics2Seconds(level.maptime) <= level.partime) )
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SWWMUtility.AchievementProgressInc('swwm_progress_par',1,players[consoleplayer]);
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}
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private void SetupLockdefsCache( SWWMCachedLockInfo cli )
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@ -249,5 +266,13 @@ extend Class SWWMHandler
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}
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// spawn loot
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Chancebox.SpawnChanceboxes();
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// list map keys
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let ti = ThinkerIterator.Create("Key");
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Key k;
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while ( k = Key(ti.Next()) )
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{
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if ( k.Owner ) continue;
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mapkeys.Push(k);
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}
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}
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}
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@ -55,6 +55,7 @@ extend Class SWWMHandler
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allitems = true;
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Console.Printf(StringTable.Localize("$SWWM_LASTITEM"),players[i].GetUserName(),500);
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score += 490;
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SWWMUtility.AchievementProgressInc('swwm_progress_allitems',1,players[i]);
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}
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SWWMCredits.Give(players[i],score);
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SWWMScoreObj.Spawn(score,players[i].mo.Vec3Offset(0,0,players[i].mo.Height/2));
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@ -189,6 +190,15 @@ extend Class SWWMHandler
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}
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}
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mapclearagain++;
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if ( !iwantdie ) return;
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let ti = ThinkerIterator.Create("SWWMStats",Thinker.STAT_STATIC);
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SWWMStats s;
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while ( s = SWWMStats(ti.Next()) )
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{
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if ( s.deaths > 0 )
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return;
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}
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SWWMUtility.MarkAchievement('swwm_achievement_wantdie',players[consoleplayer]);
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}
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// "simple" tracking (used by the minimap)
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@ -1,56 +1,55 @@
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// achievement tracking
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// constants for finetuning them numbers
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const SA_GCSANDWICH = 40;
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const SA_GHOST = 30;
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const SA_ALLITEMS = 75;
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const SA_CONGA = 25;
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const SA_EXPLOGUN = 5;
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const SA_GRAVITY = 20;
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const SA_FLIGHT = 1000;
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const SA_PAR = 25;
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const SA_GCSANDWICH = 25;
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const SA_GHOST = 25;
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const SA_ALLITEMS = 30;
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const SA_CONGA = 15;
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const SA_EXPLOGUN = 7;
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const SA_GRAVITY = 25;
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const SA_FLIGHT = 2000;
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const SA_PAR = 30;
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const SA_GOLDEN = 24;
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const SA_GIB = 500;
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const SA_BARRIER = 30;
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const SA_BOSSDASH = 20;
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const SA_SNEEZE = 50;
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const SA_FUEL = 200;
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const SA_BARRIER = 25;
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const SA_BOSSDASH = 10;
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const SA_SNEEZE = 20;
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const SA_FUEL = 400;
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const SA_SLAYER = 40;
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const SA_STOMP = 50;
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const SA_THRUWALL = 30;
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const SA_THRUWALL = 25;
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const SA_LEAD = 1500;
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const SA_LOVE = 50;
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const SA_LOVE = 20;
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const SA_BUTTS = 100;
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const SA_PLUSH = 20;
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const SA_BUSTIN = 40;
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const SA_MOTH = 60;
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const SA_BRAKE = 30;
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const SA_RAGE = 40;
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const SA_MOTH = 50;
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const SA_BRAKE = 20;
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const SA_RAGE = 25;
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const SA_PARRY = 100;
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const SA_ALLKILLS = 100;
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const SA_ALLSECRETS = 50;
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const SA_REFLECT = 50;
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const SA_WAVE = 20;
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const SA_FRIEND = 60;
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const SA_SHOCK = 50;
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const SA_BALLS = 30;
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const SA_REFRESH = 40;
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const SA_ALLKILLS = 30;
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const SA_ALLSECRETS = 30;
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const SA_REFLECT = 20;
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const SA_FRIEND = 30;
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const SA_SHOCK = 30;
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const SA_BALLS = 10;
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const SA_REFRESH = 25;
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const SA_STEP = 60;
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const SA_SUNNY = 30;
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const SA_SUNNY = 25;
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const SA_THICC = 80;
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const SA_SLEMG = 100;
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const SA_JUMP = 100;
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const SA_EZKILL = 200;
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const SA_SLEMG = 50;
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const SA_JUMP = 80;
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const SA_EZKILL = 100;
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const SA_ROAST = 30;
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const SA_DAB = 60;
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const SA_DAB = 100;
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const SA_HND = 6;
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const SA_GEPGUN = 50;
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const SA_GEPGUN = 30;
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const SA_PENE = 20;
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const SA_ACID = 200;
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const SA_ACID = 100;
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const SA_SANIC = 800;
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const SA_BUNE = 150;
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const SA_BONK = 300;
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const SA_ANOM = 40;
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const SA_ANOM = 25;
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// achievement unlock tracking
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extend Class SWWMStaticHandler
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@ -84,6 +83,7 @@ extend Class SWWMStaticHandler
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else if ( ac == 'swwm_achievement_dakka' ) maxval = 60;
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else if ( ac == 'swwm_achievement_dosh' ) maxval = 1000000000;
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else if ( ac == 'swwm_achievement_mega' ) maxval = 1000000;
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else if ( ac == 'swwm_achievement_iwad' ) maxval = 7;
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if ( val && (prog < maxval) )
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{
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ev.SetInt(0);
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@ -194,7 +194,8 @@ extend Class SWWMStaticHandler
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'swwm_achievement_snake',
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'swwm_achievement_smb',
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'swwm_achievement_tyrian',
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'swwm_achievement_bof'
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'swwm_achievement_bof',
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'swwm_achievement_wantdie'
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};
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// localized name
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static const String names[] =
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@ -280,7 +281,8 @@ extend Class SWWMStaticHandler
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"$SWWM_ACHIEVEMENT_SNAKE",
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"$SWWM_ACHIEVEMENT_SMB",
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"$SWWM_ACHIEVEMENT_TYRIAN",
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"$SWWM_ACHIEVEMENT_BOF"
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"$SWWM_ACHIEVEMENT_BOF",
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"$SWWM_ACHIEVEMENT_WANTDIE"
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};
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// has number in txt
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static const int number[] =
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@ -328,7 +330,7 @@ extend Class SWWMStaticHandler
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SA_ALLSECRETS,
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SA_REFLECT,
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0, // SEKIRO
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SA_WAVE,
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0, // WAVE
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SA_FRIEND,
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SA_SHOCK,
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SA_BALLS,
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@ -366,7 +368,8 @@ extend Class SWWMStaticHandler
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0, // SNAKE
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0, // SMB
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0, // TYRIAN
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0 // BOF
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0, // BOF
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0 // WANTDIE
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};
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// is ignored (hide away achievements that can't be done yet)
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static const bool ignoreme[] =
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@ -452,93 +455,95 @@ extend Class SWWMStaticHandler
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true, // SNAKE
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true, // SMB
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true, // TYRIAN
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true // BOF
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true, // BOF
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false // WANTDIE
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};
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// progress tracking cvar (if any)
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static const Name pvar[] =
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{
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'swwm_progress_gcsandwich', // GCSANDWICH
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'swwm_progress_gcsandwich',
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'None', // HDOOM
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'None', // ONESTANDING
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'None', // OOPSIE
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'swwm_progress_ghost', // GHOST
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'swwm_progress_ghost',
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'None', // CLONK
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'swwm_progress_allitems', // ALLITEMS
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'swwm_progress_conga', // CONGA
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'swwm_progress_explogun', // EXPLOGUN
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'swwm_progress_gravity', // GRAVITY
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'swwm_progress_flight', // FLIGHT
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'swwm_progress_allitems',
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'swwm_progress_conga',
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'swwm_progress_explogun',
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'swwm_progress_gravity',
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'swwm_progress_flight',
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'None', // CLIFFYB
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'swwm_progress_par', // PAR
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'swwm_progress_par',
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'None', // ONEGUY
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'swwm_progress_golden', // GOLDEN
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'swwm_progress_gib', // GIB
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'swwm_progress_barrier', // BARRIER
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'swwm_progress_bossdash', // BOSSDASH
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'swwm_progress_sneeze', // SNEEZE
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'swwm_progress_fuel', // FUEL
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'swwm_progress_slayer', // SLAYER
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'swwm_progress_golden',
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'swwm_progress_gib',
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'swwm_progress_barrier',
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'swwm_progress_bossdash',
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'swwm_progress_sneeze',
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'swwm_progress_fuel',
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'swwm_progress_slayer',
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'None', // BROCCOLIDOCCOLI
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'None', // DIME
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'swwm_progress_stomp', // STOMP
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'swwm_progress_stomp',
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'None', // CHEAT
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'None', // GOD
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'swwm_progress_thruwall', // THRUWALL
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'swwm_progress_thruwall',
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'None', // MASHIRO
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'swwm_progress_lead', // LEAD
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'swwm_progress_love', // LOVE
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'swwm_progress_butts', // BUTTS
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'swwm_progress_plush', // PLUSH
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'swwm_progress_bustin', // BUSTIN
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'swwm_progress_moth', // MOTH
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'None', // IWAD
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'swwm_progress_lead',
|
||||
'swwm_progress_love',
|
||||
'swwm_progress_butts',
|
||||
'swwm_progress_plush',
|
||||
'swwm_progress_bustin',
|
||||
'swwm_progress_moth',
|
||||
'swwm_progress_iwad',
|
||||
'swwm_progress_brake', // BRAKE
|
||||
'swwm_progress_rage', // RAGE
|
||||
'swwm_progress_rage',
|
||||
'None', // ABORT
|
||||
'swwm_progress_parry', // PARRY
|
||||
'swwm_progress_allkills', // ALLKILLS
|
||||
'swwm_progress_allsecrets', // ALLSECRETS
|
||||
'swwm_progress_reflect', // REFLECT
|
||||
'swwm_progress_parry',
|
||||
'swwm_progress_allkills',
|
||||
'swwm_progress_allsecrets',
|
||||
'swwm_progress_reflect',
|
||||
'None', // SEKIRO
|
||||
'swwm_progress_wave', // WAVE
|
||||
'swwm_progress_friend', // FRIEND
|
||||
'swwm_progress_shock', // SHOCK
|
||||
'swwm_progress_balls', // BALLS
|
||||
'swwm_progress_refresh', // REFRESH
|
||||
'swwm_progress_step', // STEP
|
||||
'swwm_progress_sunny', // SUNNY
|
||||
'swwm_progress_thicc', // THICC
|
||||
'swwm_progress_allcoll', // ALLCOLL
|
||||
'swwm_progress_slemg', // SLEMG
|
||||
'swwm_progress_dosh', // DOSH
|
||||
'swwm_progress_jump', // JUMP
|
||||
'swwm_progress_ezkill', // EZKILL
|
||||
'None', // WAVE
|
||||
'swwm_progress_friend',
|
||||
'swwm_progress_shock',
|
||||
'swwm_progress_balls',
|
||||
'swwm_progress_refresh',
|
||||
'swwm_progress_step',
|
||||
'swwm_progress_sunny',
|
||||
'swwm_progress_thicc',
|
||||
'swwm_progress_allcoll',
|
||||
'swwm_progress_slemg',
|
||||
'swwm_progress_dosh',
|
||||
'swwm_progress_jump',
|
||||
'swwm_progress_ezkill',
|
||||
'None', // LIGMA
|
||||
'None', // YEET
|
||||
'None', // MBF
|
||||
'None', // LIGHTNING
|
||||
'swwm_progress_dakka', // DAKKA
|
||||
'swwm_progress_roast', // ROAST
|
||||
'swwm_progress_dab', // DAB
|
||||
'swwm_progress_hnd', // HND
|
||||
'swwm_progress_gepgun', // GEPGUN
|
||||
'swwm_progress_dakka',
|
||||
'swwm_progress_roast',
|
||||
'swwm_progress_dab',
|
||||
'swwm_progress_hnd',
|
||||
'swwm_progress_gepgun',
|
||||
'None', // FULLER
|
||||
'swwm_progress_pene', // PENE
|
||||
'swwm_progress_acid', // ACID
|
||||
'swwm_progress_pene',
|
||||
'swwm_progress_acid',
|
||||
'None', // SALT
|
||||
'swwm_progress_mega', // MEGA
|
||||
'swwm_progress_sanic', // SANIC
|
||||
'swwm_progress_mega',
|
||||
'swwm_progress_sanic',
|
||||
'None', // TELE
|
||||
'swwm_progress_bune', // BUNE
|
||||
'swwm_progress_bonk', // BONK
|
||||
'swwm_progress_anom', // ANOM
|
||||
'swwm_progress_bune',
|
||||
'swwm_progress_bonk',
|
||||
'swwm_progress_anom',
|
||||
'None', // ANONE
|
||||
'None', // TETRIS
|
||||
'None', // PONG
|
||||
'None', // SNAKE
|
||||
'None', // SMB
|
||||
'None', // TYRIAN
|
||||
'None' // BOF
|
||||
'None', // BOF
|
||||
'None' // WANTDIE
|
||||
};
|
||||
bool alldone = true;
|
||||
for ( int i=0; i<vars.Size(); i++ )
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue