diff --git a/language.version b/language.version index e5dd70620..2a5da80d4 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1146 \cu(Sat Sep 7 12:59:26 CEST 2024)\c-"; -SWWM_SHORTVER="\cw1.3pre r1146 \cu(2024-09-07 12:59:26)\c-"; +SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1147 \cu(Sat Sep 7 13:07:27 CEST 2024)\c-"; +SWWM_SHORTVER="\cw1.3pre r1147 \cu(2024-09-07 13:07:27)\c-"; diff --git a/zscript/handler/swwm_handler_worldload.zsc b/zscript/handler/swwm_handler_worldload.zsc index 398c2d231..9c4073b98 100644 --- a/zscript/handler/swwm_handler_worldload.zsc +++ b/zscript/handler/swwm_handler_worldload.zsc @@ -134,7 +134,7 @@ extend Class SWWMHandler SWWMUtility.MarkAchievement("trash",s.myplayer); } // re-enable retries after Eviternity 2 MAP33 - if ( level.GetChecksum() ~== "043FE06534270E95882CA128AF7B0402" ) + if ( level.GetChecksum() ~== "F26EDC83D2FC0F6C92AD5618D95260CA" ) gdat.disablerevive = false; // reset score on dead players (death exitâ„¢) for ( int i=0; i