Fun with dialogues.

This commit is contained in:
Mari the Deer 2021-09-14 18:40:22 +02:00
commit f6f2854bf6
96 changed files with 1565 additions and 161 deletions

View file

@ -238,6 +238,19 @@ Class SWWMLevelCompatibility : LevelPostProcessor
SetThingEdNum(i,4206991); // hans grosse
}
break;
// Doom 2 Redux MAP20
case 'C9FFFD855FCF9BD6BC3ABCCA5DC2240A':
// move boss brain so the player telefrags it (lets the mod know this is a death exit)
SetThingXY(497,3296,-96);
AddThing(2035,(3360,-96,0),315); // put a barrel in the hole that was left
break;
// Doom 2 Redux MAP31
case '4A8EAAB2B29CB438ED6EE972D3EEE951':
// contribute to Aximal's illusion by putting a single WolfSS facing away from the player start
// we can re-use thing 0, which is a shotgunner corpse
SetThingEdNum(0,4206992);
SetThingAngle(0,0);
break;
// Kinsie's Test Map
case '0EADB2F82732A968B8513E4DC6138439':
case 'D70250F93C6B6072DA39D9672B37F236':
@ -245,6 +258,9 @@ Class SWWMLevelCompatibility : LevelPostProcessor
// add collectibles
for ( int i=0; i<20; i++ )
AddThing(4206900+i,(1472+64*i,640,0));
// add some chance boxes
for ( int i=0; i<3; i++ )
AddThing(4206920,(3616,1824-64*i,0),180);
break;
}
switch ( checksum )