Fun with dialogues.
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parent
5824829947
commit
f6f2854bf6
96 changed files with 1565 additions and 161 deletions
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@ -238,6 +238,19 @@ Class SWWMLevelCompatibility : LevelPostProcessor
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SetThingEdNum(i,4206991); // hans grosse
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}
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break;
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// Doom 2 Redux MAP20
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case 'C9FFFD855FCF9BD6BC3ABCCA5DC2240A':
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// move boss brain so the player telefrags it (lets the mod know this is a death exit)
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SetThingXY(497,3296,-96);
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AddThing(2035,(3360,-96,0),315); // put a barrel in the hole that was left
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break;
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// Doom 2 Redux MAP31
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case '4A8EAAB2B29CB438ED6EE972D3EEE951':
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// contribute to Aximal's illusion by putting a single WolfSS facing away from the player start
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// we can re-use thing 0, which is a shotgunner corpse
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SetThingEdNum(0,4206992);
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SetThingAngle(0,0);
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break;
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// Kinsie's Test Map
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case '0EADB2F82732A968B8513E4DC6138439':
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case 'D70250F93C6B6072DA39D9672B37F236':
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@ -245,6 +258,9 @@ Class SWWMLevelCompatibility : LevelPostProcessor
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// add collectibles
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for ( int i=0; i<20; i++ )
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AddThing(4206900+i,(1472+64*i,640,0));
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// add some chance boxes
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for ( int i=0; i<3; i++ )
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AddThing(4206920,(3616,1824-64*i,0),180);
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break;
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}
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switch ( checksum )
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