From f70d3c97dac7db9bf2a7e3e97c0b978a0e475a39 Mon Sep 17 00:00:00 2001 From: Marisa Kirisame Date: Tue, 3 Nov 2020 20:14:06 +0100 Subject: [PATCH] Somehow it was possible to get stuck on the float animation if leaving water too fast. --- language.version | 2 +- zscript/swwm_player.zsc | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/language.version b/language.version index 49a6b1c2a..55d7b0906 100644 --- a/language.version +++ b/language.version @@ -1,2 +1,2 @@ [default] -SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r598 \cu(Tue 3 Nov 20:00:47 CET 2020)"; +SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r599 \cu(Tue 3 Nov 20:14:06 CET 2020)"; diff --git a/zscript/swwm_player.zsc b/zscript/swwm_player.zsc index d540e292e..233c8d7b2 100644 --- a/zscript/swwm_player.zsc +++ b/zscript/swwm_player.zsc @@ -1607,6 +1607,7 @@ Class Demolitionist : PlayerPawn || InStateSequence(CurState,FindState("See"))) ) SetStateLabel("SeeFast"); else if ( InStateSequence(CurState,FindState("Spawn")) + || InStateSequence(CurState,FindState("Float")) || InStateSequence(CurState,FindState("Turn")) ) { SetStateLabel("See");