Unclutter root folder.

This commit is contained in:
Mari the Deer 2022-12-07 23:22:10 +01:00
commit f738abc942
61 changed files with 623 additions and 468 deletions

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@ -1,12 +1,12 @@
# achievements listed here
# format: "basename,maxval,hasformat"
# format: "basename,maxval,hasformat,gametype"
# basename: the base name used to construct cvars and localization strings
# maxval: limit progress value (if any), a value of -1 means it needs special
# handling in zscript (usually for cases where this is dynamic, like
# the "all collectibles" achievement), and a value below -1 indicates
# this is a bitfield, where abs(maxval) bits must be set
# hasformat: the TXT string has a %d in it to substitute for maxval
# gametype: the game this belongs to (any, doom, heretic, hexen, raven, etc.)
# hasformat: TXT string has a %s in it to substitute for a formatted maxval
# gametype: game this belongs to (any, doom, heretic, hexen, raven, nothexen)
allcoll,-1,no,any
allitems,100,yes,nothexen
allkills,100,yes,nothexen

28
gldefs.txt Normal file
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// base stuff
#include "gldefs/pp.txt"
#include "gldefs/envmaps.txt"
#include "gldefs/misc.txt"
#include "gldefs/demolitionist.txt"
// items
#include "gldefs/items/ammo.txt"
#include "gldefs/items/pickups.txt"
#include "gldefs/items/keys.txt"
#include "gldefs/items/funstuff.txt"
// weapons
#include "gldefs/weapons/deepimpact.txt"
#include "gldefs/weapons/explodiumgun.txt"
#include "gldefs/weapons/spreadgun.txt"
#include "gldefs/weapons/wallbuster.txt"
#include "gldefs/weapons/eviscerator.txt"
#include "gldefs/weapons/hellblazer.txt"
#include "gldefs/weapons/sparkster.txt"
#include "gldefs/weapons/silverbullet.txt"
#include "gldefs/weapons/candygun.txt"
#include "gldefs/weapons/ynykron.txt"
// dlc weaponset
#include "gldefs/dlc1/dlcammo.txt"
#include "gldefs/dlc1/hammer.txt"
#include "gldefs/dlc1/plasmablast.txt"
#include "gldefs/dlc1/sheenhmg.txt"
#include "gldefs/dlc1/quadravol.txt"
#include "gldefs/dlc1/mortalrifle.txt"

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// player
Brightmap Texture "models/DemoFace_Blank.png"
{
Map "models/DemoFace_bright.png"

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// dlc ammunition
HardwareShader Texture "models/SheenBullet.png"
{
Shader "shaders/glsl/Envmask.fp"

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// itamex hammer
HardwareShader Texture "models/CombatHammer.png"
{
Shader "shaders/glsl/Envmask.fp"

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// mortal rifle
Brightmap Texture "models/MortalSight.png"
{
Map "brightmaps/fullbright.png"

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// plasma blaster
HardwareShader Texture "models/PlasmaBlast.png"
{
Shader "shaders/glsl/Envmask.fp"

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// quadravol
HardwareShader Texture "models/Quadravol.png"
{
Shader "shaders/glsl/Envmask.fp"

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// sheen hmg
HardwareShader Texture "models/SheenHMG.png"
{
Shader "shaders/glsl/Envmask.fp"

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// base envmaps
HardwareShader Texture "models/envmap/blodenv.png"
{
Shader "shaders/glsl/Envmap.fp"

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// ammunition
HardwareShader Texture "models/ExplodiumBullet.png"
{
Shader "shaders/glsl/Envmask.fp"

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// collectibles and more
Brightmap Texture "models/SayaBean.png"
{
Map "models/SayaBean_bright.png"

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// keys
Brightmap Texture "models/DoomRedKey.png"
{
map "models/DoomKey_bright.png"

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// various pickups
Brightmap Texture "models/Nugget_Armor.png"
{
map "models/Nugget_mask.png"

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// placeholders
HardwareShader Texture "chiptilb"
{
Shader "shaders/glsl/Envmask.fp"
@ -62,6 +64,9 @@ HardwareShader Texture "chiptily"
Texture "rimtex" "models/envmap/goldrim.png"
Define "RIM_LIGHTING"
}
// interface
HardwareShader Texture "graphics/HUD/EnemyBarS.png"
{
Shader "shaders/glsl/Fuzz.fp"

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// postprocess shaders
HardwareShader PostProcess beforebloom
{
Name "WaterWarp"

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// candy gun
HardwareShader Texture "models/CandyGun.png"
{
Shader "shaders/glsl/Envmask.fp"

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// deep impact
HardwareShader Texture "models/DeepImpact.png"
{
Shader "shaders/glsl/Envmask.fp"

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// eviscerator
HardwareShader Texture "models/Eviscerator.png"
{
Shader "shaders/glsl/Envmask.fp"

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// explodium gun
HardwareShader Texture "models/ExplodiumGun.png"
{
Shader "shaders/glsl/Envmask.fp"

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// hellblazer
HardwareShader Texture "models/Hellblazer.png"
{
Shader "shaders/glsl/Envmask.fp"

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// silver bullet jet
HardwareShader Texture "models/SilverBullet.png"
{
Shader "shaders/glsl/Envmask.fp"

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// biospark carbine
HardwareShader Texture "models/Sparkster.png"
{
Shader "shaders/glsl/Envmask.fp"

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// spreadgun
HardwareShader Texture "models/Spreadgun.png"
{
Shader "shaders/glsl/Envmask.fp"

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// wallbuster
HardwareShader Texture "models/Wallbuster.png"
{
Shader "shaders/glsl/Envmask.fp"

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// ynykron artifact
HardwareShader Texture "models/Ynykron.png"
{
Shader "shaders/glsl/Envmask.fp"

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[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r671 \cu(Tue 6 Dec 21:34:42 CET 2022)\c-";
SWWM_SHORTVER="\cw1.3pre r671 \cu(2022-12-06 21:34:42)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r672 \cu(Wed 7 Dec 23:22:10 CET 2022)\c-";
SWWM_SHORTVER="\cw1.3pre r672 \cu(2022-12-07 23:22:10)\c-";

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@ -1,452 +0,0 @@
Model "ExplodiumCasing"
{
Path "models"
Model 0 "ExplodiumCasing.iqm"
Skin 0 "ExplodiumCasing_Used.png"
Scale 5 5 5
USEACTORPITCH
USEACTORROLL
CORRECTPIXELSTRETCH
FrameIndex XZW1 A 0 0
ZOffset 0.5
FrameIndex XZW1 B 0 0
}
Model "ExplodiumMag"
{
Path "models"
Model 0 "ExplodiumMag.iqm"
Scale 8 8 8
USEACTORPITCH
USEACTORROLL
CORRECTPIXELSTRETCH
Skin 0 "ExplodiumGun_EmptyMag.png"
FrameIndex XZW1 A 0 0
RollOffset 90
ZOffset 0.5
FrameIndex XZW1 B 0 0
RollOffset -90
FrameIndex XZW1 C 0 0
}
Model "ExplodiumMagProj"
{
Path "models"
Model 0 "ExplodiumMagPrimed.iqm"
Skin 0 "ExplodiumGun.png"
Scale 8 8 8
USEACTORPITCH
USEACTORROLL
CORRECTPIXELSTRETCH
FrameIndex XZW1 A 0 0
}
Model "ExplodiumMagAttach"
{
Path "models"
Model 0 "ExplodiumMagPrimed.iqm"
Skin 0 "ExplodiumGun.png"
Scale 8 8 8
USEACTORPITCH
USEACTORROLL
CORRECTPIXELSTRETCH
AngleOffset 90
FrameIndex XZW1 A 0 0
RollOffset 90
FrameIndex XZW1 B 0 0
RollOffset -90
FrameIndex XZW1 C 0 0
}
Model "ExplodiumGun"
{
Path "models"
Model 0 "ExplodiumGunPickup.iqm"
Skin 0 "ExplodiumGun.png"
Scale 12 12 12
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "ExplodiumGun"
{
Path "models/extra"
Model 2 "Flat.obj"
Scale -20 20 20
Offset 16 -60 -12
PitchOffset 90
Skin 2 "ExploMuz0.png"
FrameIndex XZWZ A 2 0
Skin 2 "ExploMuz1.png"
FrameIndex XZWZ B 2 0
Skin 2 "ExploMuz2.png"
FrameIndex XZWZ C 2 0
Skin 2 "ExploMuz3.png"
FrameIndex XZWZ D 2 0
Skin 2 "ExploMuz4.png"
FrameIndex XZWZ E 2 0
Skin 2 "ExploMuz5.png"
FrameIndex XZWZ F 2 0
Skin 2 "ExploMuz6.png"
FrameIndex XZWZ G 2 0
Skin 2 "ExploMuz7.png"
FrameIndex XZWZ H 2 0
Skin 2 "ExploMuz8.png"
FrameIndex XZWZ I 2 0
Skin 2 "ExploMuz9.png"
FrameIndex XZWZ J 2 0
}
Model "ExplodiumGun"
{
Path "models"
Model 3 "ExplodiumGun1st_d.3d"
SurfaceSkin 3 4 "ExplodiumCasing_Used.png"
Scale -0.005 0.0025 0.005
AngleOffset -90
Offset 0 0 -2
// Casing
FrameIndex XZWA A 3 14
FrameIndex XZWA B 3 15
FrameIndex XZWA C 3 16
FrameIndex XZWA D 3 17
FrameIndex XZWA E 3 18
FrameIndex XZWA F 3 19
FrameIndex XZWA G 3 20
FrameIndex XZWA H 3 21
FrameIndex XZWA I 3 22
FrameIndex XZWA J 3 23
}
Model "ExplodiumGun"
{
Path "models"
Model 1 "ExplodiumGun1st_d.3d"
SurfaceSkin 1 0 "DemoTags.png"
SurfaceSkin 1 1 "DemoArms.png"
SurfaceSkin 1 2 "DemoSoft.png"
SurfaceSkin 1 3 "ExplodiumGun.png"
SurfaceSkin 1 5 "ExplodiumGun.png"
Scale -0.005 0.0025 0.005
AngleOffset -90
Offset 0 0 -2
// Still
FrameIndex XZW2 A 1 0
// Deselect
FrameIndex XZWA T 1 1
FrameIndex XZWA U 1 2
FrameIndex XZWA V 1 3
FrameIndex XZWA W 1 4
// Select
FrameIndex XZW2 B 1 5
FrameIndex XZW2 C 1 6
FrameIndex XZW2 D 1 7
FrameIndex XZW2 E 1 8
FrameIndex XZW2 F 1 9
FrameIndex XZW2 G 1 10
FrameIndex XZW2 H 1 11
// Fire
FrameIndex XZW2 I 1 13
FrameIndex XZW2 J 1 14
FrameIndex XZW2 K 1 15
FrameIndex XZW2 L 1 16
FrameIndex XZW2 M 1 17
FrameIndex XZW2 N 1 18
FrameIndex XZW2 O 1 19
FrameIndex XZW2 P 1 20
FrameIndex XZW2 Q 1 21
// unused
FrameIndex XZW2 R 1 22
FrameIndex XZW2 S 1 23
// Reload (Part 1)
FrameIndex XZW2 T 1 25
FrameIndex XZW2 U 1 26
FrameIndex XZW2 V 1 27
FrameIndex XZW2 W 1 28
FrameIndex XZW2 X 1 29
FrameIndex XZW2 Y 1 30
FrameIndex XZW2 Z 1 31
FrameIndex XZW3 A 1 32
FrameIndex XZW3 B 1 33
FrameIndex XZW3 C 1 34
FrameIndex XZW3 D 1 35
FrameIndex XZW3 E 1 36
FrameIndex XZW3 F 1 37
FrameIndex XZW3 G 1 38
FrameIndex XZW3 H 1 39
FrameIndex XZW3 I 1 40
// Reload (Part 1 w/ Empty Mag)
SurfaceSkin 1 5 "ExplodiumGun_EmptyMag.png" // empty mag
FrameIndex XZW3 J 1 25
FrameIndex XZW3 K 1 26
FrameIndex XZW3 L 1 27
FrameIndex XZW3 M 1 28
FrameIndex XZW3 N 1 29
FrameIndex XZW3 O 1 30
FrameIndex XZW3 P 1 31
FrameIndex XZW3 Q 1 32
FrameIndex XZW3 R 1 33
FrameIndex XZW3 S 1 34
FrameIndex XZW3 T 1 35
FrameIndex XZW3 U 1 36
FrameIndex XZW3 V 1 37
FrameIndex XZW3 W 1 38
FrameIndex XZW3 X 1 39
FrameIndex XZW3 Y 1 40
// Reload (Part 2)
SurfaceSkin 1 5 "" // hide mag
SurfaceSkin 1 6 "ExplodiumGun.png" // show new mag
FrameIndex XZW3 Z 1 41
FrameIndex XZW4 A 1 42
FrameIndex XZW4 B 1 43
FrameIndex XZW4 C 1 44
FrameIndex XZW4 D 1 45
FrameIndex XZW4 E 1 46
FrameIndex XZW4 F 1 47
FrameIndex XZW4 G 1 48
SurfaceSkin 1 6 "" // hide new mag
FrameIndex XZW4 H 1 49
FrameIndex XZW4 I 1 50
FrameIndex XZW4 J 1 51
SurfaceSkin 1 5 "ExplodiumGun.png" // show mag
FrameIndex XZW4 K 1 52
FrameIndex XZW4 L 1 53
FrameIndex XZW4 M 1 54
FrameIndex XZW4 N 1 55
FrameIndex XZW4 O 1 56
FrameIndex XZW4 P 1 57
FrameIndex XZW4 Q 1 58
FrameIndex XZW4 R 1 59
FrameIndex XZW4 S 1 60
FrameIndex XZW4 T 1 61
FrameIndex XZW4 U 1 62
FrameIndex XZW4 V 1 63
// Slide
FrameIndex XZW4 W 1 65
FrameIndex XZW4 X 1 66
FrameIndex XZW4 Y 1 67
FrameIndex XZW4 Z 1 68
FrameIndex XZW5 A 1 69
FrameIndex XZW5 B 1 70
FrameIndex XZW5 C 1 71
FrameIndex XZW5 D 1 72
FrameIndex XZW5 E 1 73
FrameIndex XZW5 F 1 74
FrameIndex XZW5 G 1 75
FrameIndex XZW5 H 1 76
FrameIndex XZW5 I 1 77
FrameIndex XZW5 J 1 78
FrameIndex XZW5 K 1 79
FrameIndex XZW5 L 1 80
FrameIndex XZW5 M 1 81
// "Explosive" Reload
FrameIndex XZW5 N 1 83
FrameIndex XZW5 O 1 84
FrameIndex XZW5 P 1 85
FrameIndex XZW5 Q 1 86
FrameIndex XZW5 R 1 87
FrameIndex XZW5 S 1 88
FrameIndex XZW5 T 1 89
FrameIndex XZW5 U 1 90
FrameIndex XZW5 V 1 91
FrameIndex XZW5 W 1 92
FrameIndex XZW5 X 1 93
FrameIndex XZW5 Y 1 94
FrameIndex XZW5 Z 1 95
FrameIndex XZW6 A 1 96
FrameIndex XZW6 B 1 97
FrameIndex XZW6 C 1 98
FrameIndex XZW6 D 1 99
FrameIndex XZW6 E 1 100
FrameIndex XZW6 F 1 101
FrameIndex XZW6 G 1 102
FrameIndex XZW6 H 1 103
FrameIndex XZW6 I 1 104
SurfaceSkin 1 5 "" // hide mag
SurfaceSkin 1 6 "ExplodiumGun.png" // show new mag
FrameIndex XZW6 J 1 105
FrameIndex XZW6 K 1 106
FrameIndex XZW6 L 1 107
FrameIndex XZW6 M 1 108
FrameIndex XZW6 N 1 109
FrameIndex XZW6 O 1 110
FrameIndex XZW6 P 1 111
FrameIndex XZW6 Q 1 112
FrameIndex XZW6 R 1 113
FrameIndex XZW6 S 1 114
SurfaceSkin 1 6 "" // hide new mag
FrameIndex XZW6 T 1 115
FrameIndex XZW6 U 1 116
FrameIndex XZW6 V 1 117
FrameIndex XZW6 W 1 118
FrameIndex XZW6 X 1 119
FrameIndex XZW6 Y 1 120
FrameIndex XZW6 Z 1 121
SurfaceSkin 1 5 "ExplodiumGun.png" // show mag
// Check Bullet
SurfaceSkin 1 4 "ExplodiumCasing.png" // show casing
FrameIndex XZW7 A 1 157
FrameIndex XZW7 B 1 158
FrameIndex XZW7 C 1 159
FrameIndex XZW7 D 1 160
FrameIndex XZW7 E 1 161
FrameIndex XZW7 F 1 162
FrameIndex XZW7 G 1 163
FrameIndex XZW7 H 1 164
FrameIndex XZW7 I 1 165
FrameIndex XZW7 J 1 166
FrameIndex XZW7 K 1 167
FrameIndex XZW7 L 1 168
FrameIndex XZW7 M 1 169
FrameIndex XZW7 N 1 170
FrameIndex XZW7 O 1 171
FrameIndex XZW7 P 1 172
FrameIndex XZW7 Q 1 173
FrameIndex XZW7 R 1 174
FrameIndex XZW7 S 1 175
SurfaceSkin 1 4 "" // hide casing
// Melee
FrameIndex XZW7 T 1 177
FrameIndex XZW7 U 1 178
FrameIndex XZW7 V 1 179
FrameIndex XZW7 W 1 180
FrameIndex XZW7 X 1 181
FrameIndex XZW7 Y 1 182
FrameIndex XZW7 Z 1 183
FrameIndex XZW8 A 1 184
FrameIndex XZW8 B 1 185
FrameIndex XZW8 C 1 186
FrameIndex XZW8 D 1 187
FrameIndex XZW8 E 1 188
FrameIndex XZW8 F 1 189
// Check Gun
FrameIndex XZW8 G 1 192
FrameIndex XZW8 H 1 193
FrameIndex XZW8 I 1 194
FrameIndex XZW8 J 1 195
FrameIndex XZW8 K 1 196
FrameIndex XZW8 L 1 197
FrameIndex XZW8 M 1 198
FrameIndex XZW8 N 1 199
FrameIndex XZW8 O 1 200
FrameIndex XZW8 P 1 201
FrameIndex XZW8 Q 1 202
FrameIndex XZW8 R 1 203
FrameIndex XZW8 S 1 204
FrameIndex XZW8 T 1 205
FrameIndex XZW8 U 1 206
FrameIndex XZW8 V 1 207
FrameIndex XZW8 W 1 208
FrameIndex XZW8 X 1 209
FrameIndex XZW8 Y 1 210
FrameIndex XZW8 Z 1 211
// Spin Gun
FrameIndex XZW9 A 1 213
FrameIndex XZW9 B 1 214
FrameIndex XZW9 C 1 215
FrameIndex XZW9 D 1 216
FrameIndex XZW9 E 1 217
FrameIndex XZW9 F 1 218
FrameIndex XZW9 G 1 219
FrameIndex XZW9 H 1 220
FrameIndex XZW9 I 1 221
FrameIndex XZW9 J 1 222
FrameIndex XZW9 K 1 223
FrameIndex XZW9 L 1 224
FrameIndex XZW9 M 1 225
FrameIndex XZW9 N 1 226
FrameIndex XZW9 O 1 227
FrameIndex XZW9 P 1 228
FrameIndex XZW9 Q 1 229
FrameIndex XZW9 R 1 230
FrameIndex XZW9 S 1 231
FrameIndex XZW9 T 1 232
FrameIndex XZW9 U 1 233
FrameIndex XZW9 V 1 234
FrameIndex XZW9 W 1 235
/// LAST ROUND
// Fire
FrameIndex XZWA K 1 237
FrameIndex XZWA L 1 238
FrameIndex XZWA M 1 239
FrameIndex XZWA N 1 240
FrameIndex XZWA O 1 241
FrameIndex XZWA P 1 242
FrameIndex XZWA Q 1 243
FrameIndex XZWA R 1 244
FrameIndex XZWA S 1 245
// Still
FrameIndex XZW9 X 1 248
// Reload (Part 1)
SurfaceSkin 1 5 "ExplodiumGun_EmptyMag.png" // empty mag
FrameIndex XZW9 Z 1 249
FrameIndex XZWA X 1 250
FrameIndex XZWA Y 1 251
FrameIndex XZWA Z 1 252
FrameIndex XZWB A 1 253
FrameIndex XZWB B 1 254
FrameIndex XZWB C 1 255
FrameIndex XZWB D 1 256
FrameIndex XZWB E 1 257
FrameIndex XZWB F 1 258
FrameIndex XZWB G 1 259
FrameIndex XZWB H 1 260
FrameIndex XZWB I 1 261
FrameIndex XZWB J 1 262
FrameIndex XZWB K 1 263
FrameIndex XZWB L 1 264
// Reload (Part 2)
SurfaceSkin 1 5 "" // hide mag
SurfaceSkin 1 6 "ExplodiumGun.png" // show new mag
FrameIndex XZWB M 1 265
FrameIndex XZWB N 1 266
FrameIndex XZWB O 1 267
FrameIndex XZWB P 1 268
FrameIndex XZWB Q 1 269
FrameIndex XZWB R 1 270
FrameIndex XZWB S 1 271
FrameIndex XZWB T 1 272
SurfaceSkin 1 6 "" // hide new mag
FrameIndex XZWB U 1 273
FrameIndex XZWB V 1 274
FrameIndex XZWB W 1 275
SurfaceSkin 1 5 "ExplodiumGun.png" // show mag
FrameIndex XZWB X 1 276
FrameIndex XZWB Y 1 277
FrameIndex XZWB Z 1 278
FrameIndex XZWC A 1 279
FrameIndex XZWC B 1 280
FrameIndex XZWC C 1 281
FrameIndex XZWC D 1 282
FrameIndex XZWC E 1 283
FrameIndex XZWC F 1 284
FrameIndex XZWC G 1 285
FrameIndex XZWC H 1 286
FrameIndex XZWC I 1 287
FrameIndex XZWC J 1 288
FrameIndex XZWC K 1 289
FrameIndex XZWC L 1 290
FrameIndex XZWC M 1 291
FrameIndex XZWC N 1 292
FrameIndex XZWC O 1 293
FrameIndex XZWC P 1 294
}

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modeldef.txt Normal file
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// base stuff
#include "modeldef/misc.txt"
#include "modeldef/demolitionist.txt"
#include "modeldef/gesture.txt"
// items
#include "modeldef/items/ammo.txt"
#include "modeldef/items/pickups.txt"
#include "modeldef/items/keys.txt"
#include "modeldef/items/funstuff.txt"
#include "modeldef/items/collectibles.txt"
#include "modeldef/items/itemgesture.txt"
// weapons
#include "modeldef/weapons/deepimpact.txt"
#include "modeldef/weapons/explodiumgun.txt"
#include "modeldef/weapons/spreadgun.txt"
#include "modeldef/weapons/wallbuster.txt"
#include "modeldef/weapons/eviscerator.txt"
#include "modeldef/weapons/hellblazer.txt"
#include "modeldef/weapons/sparkster.txt"
#include "modeldef/weapons/silverbullet.txt"
#include "modeldef/weapons/candygun.txt"
#include "modeldef/weapons/ynykron.txt"
// dlc weaponset
#include "modeldef/dlc1/dlcammo.txt"
#include "modeldef/dlc1/hammer.txt"
#include "modeldef/dlc1/plasmablast.txt"
#include "modeldef/dlc1/puntzerbeta.txt"
#include "modeldef/dlc1/puntzergamma.txt"
#include "modeldef/dlc1/sheenhmg.txt"
#include "modeldef/dlc1/quadravol.txt"
#include "modeldef/dlc1/newsparkster.txt"
#include "modeldef/dlc1/raykhom.txt"
#include "modeldef/dlc1/mortalrifle.txt"
#include "modeldef/dlc1/rafankos.txt"

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@ -1,3 +1,4 @@
// The Demolitionist
Model "Demolitionist"
{
Path "models"

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// dlc ammunition
Model "SMW05Ammo"
{
Path "models/extra"

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@ -1,3 +1,5 @@
// itamex hammer
Model "HammerRadiusShockwave"
{
Path "models/extra"

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@ -1,3 +1,5 @@
// mortal rifle
Model "MisterCasing"
{
Path "models"

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@ -1,3 +1,5 @@
// sparkster rifle
Model "ModernSparkster"
{
Path "models"

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@ -1,3 +1,5 @@
// plasma blaster
Model "PlasmaBlast"
{
Path "models"

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@ -1,3 +1,5 @@
// puntzer beta
Model "PuntzerBeta"
{
Path "models/extra"

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@ -1,3 +1,5 @@
// puntzer gamma
Model "PuntzerGamma"
{
Path "models/extra"

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@ -1,3 +1,5 @@
// quadravol
Model "QuadravolCasing"
{
Path "models"

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@ -1,3 +1,5 @@
// rafan-kos
Model "RafanKos"
{
Path "models/extra"

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@ -1,3 +1,5 @@
// ray-khom
Model "RayKhom"
{
Path "models/extra"

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@ -1,3 +1,5 @@
// sheen hmg
Model "SheenTrail"
{
Path "models/extra"

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@ -1,3 +1,4 @@
// base gestures
Model "SWWMGesture"
{
Path "models"
@ -109,6 +110,7 @@ Model "SWWMGesture"
FrameIndex XZW4 O 0 96
FrameIndex XZW4 P 0 97
}
// quick grenade
Model "SWWMGesture"
{
Path "models"
@ -161,6 +163,7 @@ Model "SWWMGesture"
FrameIndex XZW5 X 0 42
FrameIndex XZW5 Y 0 43
}
// quick punch
Model "SWWMGesture"
{
Path "models"

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@ -1,3 +1,5 @@
// misc. models
Model "Unknown"
{
Path "models"

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@ -1,3 +1,455 @@
Model "ExplodiumCasing"
{
Path "models"
Model 0 "ExplodiumCasing.iqm"
Skin 0 "ExplodiumCasing_Used.png"
Scale 5 5 5
USEACTORPITCH
USEACTORROLL
CORRECTPIXELSTRETCH
FrameIndex XZW1 A 0 0
ZOffset 0.5
FrameIndex XZW1 B 0 0
}
Model "ExplodiumMag"
{
Path "models"
Model 0 "ExplodiumMag.iqm"
Scale 8 8 8
USEACTORPITCH
USEACTORROLL
CORRECTPIXELSTRETCH
Skin 0 "ExplodiumGun_EmptyMag.png"
FrameIndex XZW1 A 0 0
RollOffset 90
ZOffset 0.5
FrameIndex XZW1 B 0 0
RollOffset -90
FrameIndex XZW1 C 0 0
}
Model "ExplodiumMagProj"
{
Path "models"
Model 0 "ExplodiumMagPrimed.iqm"
Skin 0 "ExplodiumGun.png"
Scale 8 8 8
USEACTORPITCH
USEACTORROLL
CORRECTPIXELSTRETCH
FrameIndex XZW1 A 0 0
}
Model "ExplodiumMagAttach"
{
Path "models"
Model 0 "ExplodiumMagPrimed.iqm"
Skin 0 "ExplodiumGun.png"
Scale 8 8 8
USEACTORPITCH
USEACTORROLL
CORRECTPIXELSTRETCH
AngleOffset 90
FrameIndex XZW1 A 0 0
RollOffset 90
FrameIndex XZW1 B 0 0
RollOffset -90
FrameIndex XZW1 C 0 0
}
Model "ExplodiumGun"
{
Path "models"
Model 0 "ExplodiumGunPickup.iqm"
Skin 0 "ExplodiumGun.png"
Scale 12 12 12
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "ExplodiumGun"
{
Path "models/extra"
Model 2 "Flat.obj"
Scale -20 20 20
Offset 16 -60 -12
PitchOffset 90
Skin 2 "ExploMuz0.png"
FrameIndex XZWZ A 2 0
Skin 2 "ExploMuz1.png"
FrameIndex XZWZ B 2 0
Skin 2 "ExploMuz2.png"
FrameIndex XZWZ C 2 0
Skin 2 "ExploMuz3.png"
FrameIndex XZWZ D 2 0
Skin 2 "ExploMuz4.png"
FrameIndex XZWZ E 2 0
Skin 2 "ExploMuz5.png"
FrameIndex XZWZ F 2 0
Skin 2 "ExploMuz6.png"
FrameIndex XZWZ G 2 0
Skin 2 "ExploMuz7.png"
FrameIndex XZWZ H 2 0
Skin 2 "ExploMuz8.png"
FrameIndex XZWZ I 2 0
Skin 2 "ExploMuz9.png"
FrameIndex XZWZ J 2 0
}
Model "ExplodiumGun"
{
Path "models"
Model 3 "ExplodiumGun1st_d.3d"
SurfaceSkin 3 4 "ExplodiumCasing_Used.png"
Scale -0.005 0.0025 0.005
AngleOffset -90
Offset 0 0 -2
// Casing
FrameIndex XZWA A 3 14
FrameIndex XZWA B 3 15
FrameIndex XZWA C 3 16
FrameIndex XZWA D 3 17
FrameIndex XZWA E 3 18
FrameIndex XZWA F 3 19
FrameIndex XZWA G 3 20
FrameIndex XZWA H 3 21
FrameIndex XZWA I 3 22
FrameIndex XZWA J 3 23
}
Model "ExplodiumGun"
{
Path "models"
Model 1 "ExplodiumGun1st_d.3d"
SurfaceSkin 1 0 "DemoTags.png"
SurfaceSkin 1 1 "DemoArms.png"
SurfaceSkin 1 2 "DemoSoft.png"
SurfaceSkin 1 3 "ExplodiumGun.png"
SurfaceSkin 1 5 "ExplodiumGun.png"
Scale -0.005 0.0025 0.005
AngleOffset -90
Offset 0 0 -2
// Still
FrameIndex XZW2 A 1 0
// Deselect
FrameIndex XZWA T 1 1
FrameIndex XZWA U 1 2
FrameIndex XZWA V 1 3
FrameIndex XZWA W 1 4
// Select
FrameIndex XZW2 B 1 5
FrameIndex XZW2 C 1 6
FrameIndex XZW2 D 1 7
FrameIndex XZW2 E 1 8
FrameIndex XZW2 F 1 9
FrameIndex XZW2 G 1 10
FrameIndex XZW2 H 1 11
// Fire
FrameIndex XZW2 I 1 13
FrameIndex XZW2 J 1 14
FrameIndex XZW2 K 1 15
FrameIndex XZW2 L 1 16
FrameIndex XZW2 M 1 17
FrameIndex XZW2 N 1 18
FrameIndex XZW2 O 1 19
FrameIndex XZW2 P 1 20
FrameIndex XZW2 Q 1 21
// unused
FrameIndex XZW2 R 1 22
FrameIndex XZW2 S 1 23
// Reload (Part 1)
FrameIndex XZW2 T 1 25
FrameIndex XZW2 U 1 26
FrameIndex XZW2 V 1 27
FrameIndex XZW2 W 1 28
FrameIndex XZW2 X 1 29
FrameIndex XZW2 Y 1 30
FrameIndex XZW2 Z 1 31
FrameIndex XZW3 A 1 32
FrameIndex XZW3 B 1 33
FrameIndex XZW3 C 1 34
FrameIndex XZW3 D 1 35
FrameIndex XZW3 E 1 36
FrameIndex XZW3 F 1 37
FrameIndex XZW3 G 1 38
FrameIndex XZW3 H 1 39
FrameIndex XZW3 I 1 40
// Reload (Part 1 w/ Empty Mag)
SurfaceSkin 1 5 "ExplodiumGun_EmptyMag.png" // empty mag
FrameIndex XZW3 J 1 25
FrameIndex XZW3 K 1 26
FrameIndex XZW3 L 1 27
FrameIndex XZW3 M 1 28
FrameIndex XZW3 N 1 29
FrameIndex XZW3 O 1 30
FrameIndex XZW3 P 1 31
FrameIndex XZW3 Q 1 32
FrameIndex XZW3 R 1 33
FrameIndex XZW3 S 1 34
FrameIndex XZW3 T 1 35
FrameIndex XZW3 U 1 36
FrameIndex XZW3 V 1 37
FrameIndex XZW3 W 1 38
FrameIndex XZW3 X 1 39
FrameIndex XZW3 Y 1 40
// Reload (Part 2)
SurfaceSkin 1 5 "" // hide mag
SurfaceSkin 1 6 "ExplodiumGun.png" // show new mag
FrameIndex XZW3 Z 1 41
FrameIndex XZW4 A 1 42
FrameIndex XZW4 B 1 43
FrameIndex XZW4 C 1 44
FrameIndex XZW4 D 1 45
FrameIndex XZW4 E 1 46
FrameIndex XZW4 F 1 47
FrameIndex XZW4 G 1 48
SurfaceSkin 1 6 "" // hide new mag
FrameIndex XZW4 H 1 49
FrameIndex XZW4 I 1 50
FrameIndex XZW4 J 1 51
SurfaceSkin 1 5 "ExplodiumGun.png" // show mag
FrameIndex XZW4 K 1 52
FrameIndex XZW4 L 1 53
FrameIndex XZW4 M 1 54
FrameIndex XZW4 N 1 55
FrameIndex XZW4 O 1 56
FrameIndex XZW4 P 1 57
FrameIndex XZW4 Q 1 58
FrameIndex XZW4 R 1 59
FrameIndex XZW4 S 1 60
FrameIndex XZW4 T 1 61
FrameIndex XZW4 U 1 62
FrameIndex XZW4 V 1 63
// Slide
FrameIndex XZW4 W 1 65
FrameIndex XZW4 X 1 66
FrameIndex XZW4 Y 1 67
FrameIndex XZW4 Z 1 68
FrameIndex XZW5 A 1 69
FrameIndex XZW5 B 1 70
FrameIndex XZW5 C 1 71
FrameIndex XZW5 D 1 72
FrameIndex XZW5 E 1 73
FrameIndex XZW5 F 1 74
FrameIndex XZW5 G 1 75
FrameIndex XZW5 H 1 76
FrameIndex XZW5 I 1 77
FrameIndex XZW5 J 1 78
FrameIndex XZW5 K 1 79
FrameIndex XZW5 L 1 80
FrameIndex XZW5 M 1 81
// "Explosive" Reload
FrameIndex XZW5 N 1 83
FrameIndex XZW5 O 1 84
FrameIndex XZW5 P 1 85
FrameIndex XZW5 Q 1 86
FrameIndex XZW5 R 1 87
FrameIndex XZW5 S 1 88
FrameIndex XZW5 T 1 89
FrameIndex XZW5 U 1 90
FrameIndex XZW5 V 1 91
FrameIndex XZW5 W 1 92
FrameIndex XZW5 X 1 93
FrameIndex XZW5 Y 1 94
FrameIndex XZW5 Z 1 95
FrameIndex XZW6 A 1 96
FrameIndex XZW6 B 1 97
FrameIndex XZW6 C 1 98
FrameIndex XZW6 D 1 99
FrameIndex XZW6 E 1 100
FrameIndex XZW6 F 1 101
FrameIndex XZW6 G 1 102
FrameIndex XZW6 H 1 103
FrameIndex XZW6 I 1 104
SurfaceSkin 1 5 "" // hide mag
SurfaceSkin 1 6 "ExplodiumGun.png" // show new mag
FrameIndex XZW6 J 1 105
FrameIndex XZW6 K 1 106
FrameIndex XZW6 L 1 107
FrameIndex XZW6 M 1 108
FrameIndex XZW6 N 1 109
FrameIndex XZW6 O 1 110
FrameIndex XZW6 P 1 111
FrameIndex XZW6 Q 1 112
FrameIndex XZW6 R 1 113
FrameIndex XZW6 S 1 114
SurfaceSkin 1 6 "" // hide new mag
FrameIndex XZW6 T 1 115
FrameIndex XZW6 U 1 116
FrameIndex XZW6 V 1 117
FrameIndex XZW6 W 1 118
FrameIndex XZW6 X 1 119
FrameIndex XZW6 Y 1 120
FrameIndex XZW6 Z 1 121
SurfaceSkin 1 5 "ExplodiumGun.png" // show mag
// Check Bullet
SurfaceSkin 1 4 "ExplodiumCasing.png" // show casing
FrameIndex XZW7 A 1 157
FrameIndex XZW7 B 1 158
FrameIndex XZW7 C 1 159
FrameIndex XZW7 D 1 160
FrameIndex XZW7 E 1 161
FrameIndex XZW7 F 1 162
FrameIndex XZW7 G 1 163
FrameIndex XZW7 H 1 164
FrameIndex XZW7 I 1 165
FrameIndex XZW7 J 1 166
FrameIndex XZW7 K 1 167
FrameIndex XZW7 L 1 168
FrameIndex XZW7 M 1 169
FrameIndex XZW7 N 1 170
FrameIndex XZW7 O 1 171
FrameIndex XZW7 P 1 172
FrameIndex XZW7 Q 1 173
FrameIndex XZW7 R 1 174
FrameIndex XZW7 S 1 175
SurfaceSkin 1 4 "" // hide casing
// Melee
FrameIndex XZW7 T 1 177
FrameIndex XZW7 U 1 178
FrameIndex XZW7 V 1 179
FrameIndex XZW7 W 1 180
FrameIndex XZW7 X 1 181
FrameIndex XZW7 Y 1 182
FrameIndex XZW7 Z 1 183
FrameIndex XZW8 A 1 184
FrameIndex XZW8 B 1 185
FrameIndex XZW8 C 1 186
FrameIndex XZW8 D 1 187
FrameIndex XZW8 E 1 188
FrameIndex XZW8 F 1 189
// Check Gun
FrameIndex XZW8 G 1 192
FrameIndex XZW8 H 1 193
FrameIndex XZW8 I 1 194
FrameIndex XZW8 J 1 195
FrameIndex XZW8 K 1 196
FrameIndex XZW8 L 1 197
FrameIndex XZW8 M 1 198
FrameIndex XZW8 N 1 199
FrameIndex XZW8 O 1 200
FrameIndex XZW8 P 1 201
FrameIndex XZW8 Q 1 202
FrameIndex XZW8 R 1 203
FrameIndex XZW8 S 1 204
FrameIndex XZW8 T 1 205
FrameIndex XZW8 U 1 206
FrameIndex XZW8 V 1 207
FrameIndex XZW8 W 1 208
FrameIndex XZW8 X 1 209
FrameIndex XZW8 Y 1 210
FrameIndex XZW8 Z 1 211
// Spin Gun
FrameIndex XZW9 A 1 213
FrameIndex XZW9 B 1 214
FrameIndex XZW9 C 1 215
FrameIndex XZW9 D 1 216
FrameIndex XZW9 E 1 217
FrameIndex XZW9 F 1 218
FrameIndex XZW9 G 1 219
FrameIndex XZW9 H 1 220
FrameIndex XZW9 I 1 221
FrameIndex XZW9 J 1 222
FrameIndex XZW9 K 1 223
FrameIndex XZW9 L 1 224
FrameIndex XZW9 M 1 225
FrameIndex XZW9 N 1 226
FrameIndex XZW9 O 1 227
FrameIndex XZW9 P 1 228
FrameIndex XZW9 Q 1 229
FrameIndex XZW9 R 1 230
FrameIndex XZW9 S 1 231
FrameIndex XZW9 T 1 232
FrameIndex XZW9 U 1 233
FrameIndex XZW9 V 1 234
FrameIndex XZW9 W 1 235
/// LAST ROUND
// Fire
FrameIndex XZWA K 1 237
FrameIndex XZWA L 1 238
FrameIndex XZWA M 1 239
FrameIndex XZWA N 1 240
FrameIndex XZWA O 1 241
FrameIndex XZWA P 1 242
FrameIndex XZWA Q 1 243
FrameIndex XZWA R 1 244
FrameIndex XZWA S 1 245
// Still
FrameIndex XZW9 X 1 248
// Reload (Part 1)
SurfaceSkin 1 5 "ExplodiumGun_EmptyMag.png" // empty mag
FrameIndex XZW9 Z 1 249
FrameIndex XZWA X 1 250
FrameIndex XZWA Y 1 251
FrameIndex XZWA Z 1 252
FrameIndex XZWB A 1 253
FrameIndex XZWB B 1 254
FrameIndex XZWB C 1 255
FrameIndex XZWB D 1 256
FrameIndex XZWB E 1 257
FrameIndex XZWB F 1 258
FrameIndex XZWB G 1 259
FrameIndex XZWB H 1 260
FrameIndex XZWB I 1 261
FrameIndex XZWB J 1 262
FrameIndex XZWB K 1 263
FrameIndex XZWB L 1 264
// Reload (Part 2)
SurfaceSkin 1 5 "" // hide mag
SurfaceSkin 1 6 "ExplodiumGun.png" // show new mag
FrameIndex XZWB M 1 265
FrameIndex XZWB N 1 266
FrameIndex XZWB O 1 267
FrameIndex XZWB P 1 268
FrameIndex XZWB Q 1 269
FrameIndex XZWB R 1 270
FrameIndex XZWB S 1 271
FrameIndex XZWB T 1 272
SurfaceSkin 1 6 "" // hide new mag
FrameIndex XZWB U 1 273
FrameIndex XZWB V 1 274
FrameIndex XZWB W 1 275
SurfaceSkin 1 5 "ExplodiumGun.png" // show mag
FrameIndex XZWB X 1 276
FrameIndex XZWB Y 1 277
FrameIndex XZWB Z 1 278
FrameIndex XZWC A 1 279
FrameIndex XZWC B 1 280
FrameIndex XZWC C 1 281
FrameIndex XZWC D 1 282
FrameIndex XZWC E 1 283
FrameIndex XZWC F 1 284
FrameIndex XZWC G 1 285
FrameIndex XZWC H 1 286
FrameIndex XZWC I 1 287
FrameIndex XZWC J 1 288
FrameIndex XZWC K 1 289
FrameIndex XZWC L 1 290
FrameIndex XZWC M 1 291
FrameIndex XZWC N 1 292
FrameIndex XZWC O 1 293
FrameIndex XZWC P 1 294
}
Model "DualExplodiumGun"
{
Path "models/extra"

10
precachefonts.txt Normal file
View file

@ -0,0 +1,10 @@
TewiFont
TewiFontOutline
MiniwiFont
MiniwiFontOutline
MiniHUDOutline
MiniHUDShadow
XekkasNum
MortalFont20
MortalFont40
MortalFont80

View file

@ -155,17 +155,21 @@ Class SWWMStaticHandler : StaticEventHandler
// load up the achievements
if ( swwm_achievementstate == "" ) MigrateAchievements();
else LoadAchievements();
// cache fonts
Font.GetFont("TewiFont");
Font.GetFont("TewiFontOutline");
Font.GetFont("MiniwiFont");
Font.GetFont("MiniwiFontOutline");
Font.GetFont("MiniHUDOutline");
Font.GetFont("MiniHUDShadow");
Font.GetFont("XekkasNum");
Font.GetFont("MortalFont20");
Font.GetFont("MortalFont40");
Font.GetFont("MortalFont80");
// precache fonts
Array<String> fonts;
for ( lmp = Wads.FindLumpFullName("precachefonts.txt"); lmp != -1; lmp = Wads.FindLumpFullName("precachefonts.txt",lmp+1) )
{
Array<String> lst;
lst.Clear();
String dat = Wads.ReadLump(lmp);
dat.Split(lst,"\n",0);
foreach ( l:lst )
{
if ( (l.Length() <= 0) || (l.GetNextCodePoint(0) == 0) || (l.Left(1) == "\n") || (l.Left(1) == "#") ) continue;
fonts.Push(l);
}
}
foreach ( f:fonts ) Font.GetFont(f);
// warn: mp no longer officially maintained
if ( multiplayer )
{