Revert font overhaul. Back to non-replacing fonts.

This commit is contained in:
Mari the Deer 2022-04-05 12:29:16 +02:00
commit f776ab126b
39 changed files with 507 additions and 680 deletions

View file

@ -197,17 +197,6 @@ Class SWWMLevelCompatibility : LevelPostProcessor
// unfortunately the line special wrangling has to be done one tic after map load
// because fuck absolutely everything about how ACS works
break;
// DUMP 3 HUBMAP
case '7E77AA43AF7ACDBC52171E9EE2BF98D0':
// swap all the calls to script 12 with calls to 'DUMP3_DISPLAY'
// to fix the bigfont being too large
for ( int i=0; i<GetThingCount(); i++ )
{
if ( ((GetThingSpecial(i) != 226) && (GetThingSpecial(i) != 80)) || (GetThingArgument(i,0) != 12) )
continue;
SetThingArgument(i,0,-Int('DUMP3_DISPLAY'));
}
break;
// Doom 2 MAP07
case '291F24417FB3DD411339AE82EF9B3597':
// remove excess backpacks (there's 10 of them for fuck's sake)