Revert font overhaul. Back to non-replacing fonts.
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39 changed files with 507 additions and 680 deletions
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@ -197,17 +197,6 @@ Class SWWMLevelCompatibility : LevelPostProcessor
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// unfortunately the line special wrangling has to be done one tic after map load
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// because fuck absolutely everything about how ACS works
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break;
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// DUMP 3 HUBMAP
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case '7E77AA43AF7ACDBC52171E9EE2BF98D0':
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// swap all the calls to script 12 with calls to 'DUMP3_DISPLAY'
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// to fix the bigfont being too large
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for ( int i=0; i<GetThingCount(); i++ )
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{
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if ( ((GetThingSpecial(i) != 226) && (GetThingSpecial(i) != 80)) || (GetThingArgument(i,0) != 12) )
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continue;
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SetThingArgument(i,0,-Int('DUMP3_DISPLAY'));
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}
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break;
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// Doom 2 MAP07
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case '291F24417FB3DD411339AE82EF9B3597':
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// remove excess backpacks (there's 10 of them for fuck's sake)
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