Revert font overhaul. Back to non-replacing fonts.

This commit is contained in:
Mari the Deer 2022-04-05 12:29:16 +02:00
commit f776ab126b
39 changed files with 507 additions and 680 deletions

View file

@ -240,11 +240,6 @@ extend Class SWWMHandler
if ( (level.GetChecksum() ~== "F286BABF0D152259CD6B996E8920CA70")
|| (level.GetChecksum() ~== "A52BD2038CF814101AAB7D9C78F9ACE2") )
level.ExecuteSpecial(ACS_Execute,null,null,false,-Int('DVACATION_UNFUCK'));
// DUMP 2 and 3 hackaround for the "X maps to go" text being actually readable
else if ( level.GetChecksum() ~== "BC2878CDB82712598A2196807D099C40" )
level.ExecuteSpecial(ACS_Execute,null,null,false,-Int('DUMP2_HUB'));
else if ( level.GetChecksum() ~== "7E77AA43AF7ACDBC52171E9EE2BF98D0" )
level.ExecuteSpecial(ACS_Execute,null,null,false,-Int('DUMP3_HUB'));
// rampancy boss brain fix (repeatedly triggering "map clear")
let ti = ThinkerIterator.Create("Actor");
Actor a, brain;