Revert font overhaul. Back to non-replacing fonts.
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39 changed files with 507 additions and 680 deletions
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@ -240,11 +240,6 @@ extend Class SWWMHandler
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if ( (level.GetChecksum() ~== "F286BABF0D152259CD6B996E8920CA70")
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|| (level.GetChecksum() ~== "A52BD2038CF814101AAB7D9C78F9ACE2") )
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level.ExecuteSpecial(ACS_Execute,null,null,false,-Int('DVACATION_UNFUCK'));
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// DUMP 2 and 3 hackaround for the "X maps to go" text being actually readable
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else if ( level.GetChecksum() ~== "BC2878CDB82712598A2196807D099C40" )
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level.ExecuteSpecial(ACS_Execute,null,null,false,-Int('DUMP2_HUB'));
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else if ( level.GetChecksum() ~== "7E77AA43AF7ACDBC52171E9EE2BF98D0" )
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level.ExecuteSpecial(ACS_Execute,null,null,false,-Int('DUMP3_HUB'));
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// rampancy boss brain fix (repeatedly triggering "map clear")
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let ti = ThinkerIterator.Create("Actor");
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Actor a, brain;
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