Add secret difficulty for a dragon.
Remove 2x speed mult from hardest skill(s) (causes glitches). Allow moths to still attack while following the lamp. (Still do not know what causes moths to print "asin domain error" to terminal).
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802b0ea881
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7 changed files with 71 additions and 31 deletions
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@ -3,31 +3,30 @@
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// tokens
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Class DontDuplicate : Inventory {}
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Class DontDuplicate2 : Inventory {}
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Class GOTTAGOFAST : Inventory
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{
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override void DoEffect()
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{
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Super.DoEffect();
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if ( !Owner || (Owner.Health <= 0) ) return;
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if ( (Owner.tics > 1) && (Owner.tics > max(1,Owner.CurState.tics/2)) )
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Owner.tics = max(1,Owner.CurState.tics/2);
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}
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}
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extend Class SWWMHandler
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{
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double smult;
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int dmult;
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private void IWantDieSpawn( WorldEvent e )
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{
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if ( iwantdie == -1 ) iwantdie = (G_SkillName() == StringTable.Localize("$SWWM_SKLUNATIC"));
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if ( iwantdie == -1 )
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{
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int acsre = G_SkillPropertyInt(SKILLP_ACSReturn);
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iwantdie = (acsre >= 5);
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smult = 2.-(acsre-5)*.5; // reduced in Kynikoss skill because it'd stack with FastMonsters
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dmult = acsre-3;
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}
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if ( iwantdie <= 0 ) return;
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if ( SWWMUtility.ValidProjectile(e.Thing) && !e.Thing.FindInventory("DontDuplicate") && (e.Thing.target && e.Thing.target.bISMONSTER && !e.Thing.target.player) )
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{
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e.Thing.speed *= 2;
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e.Thing.vel *= 2;
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e.Thing.speed *= smult;
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e.Thing.vel *= smult;
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double ang = e.Thing.target.target?e.Thing.AngleTo(e.Thing.target.target):e.Thing.angle;
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double pt = e.Thing.target.target?e.Thing.PitchTo(e.Thing.target.target,e.Thing.target.missileheight,e.Thing.target.target.Height/2.):e.Thing.pitch;
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let [x, y, z] = SWWMUtility.GetAxes(ang,pt,e.Thing.roll);
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int numpt = Random[ExtraMissiles](1,2);
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int numpt = Random[ExtraMissiles](1,dmult);
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for ( int i=0; i<numpt; i++ )
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{
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double a = FRandom[ExtraMissiles](0,360);
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@ -46,12 +45,11 @@ extend Class SWWMHandler
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}
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}
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if ( !e.Thing.bISMONSTER || (e.Thing is 'PlayerPawn') ) return;
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e.Thing.GiveInventory("GOTTAGOFAST",1);
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// avoid if it has some sort of special handling
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if ( e.Thing.special || e.Thing.tid || e.Thing.bDORMANT ) return;
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// random chance to spawn doubles
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if ( e.Thing.FindInventory("DontDuplicate") || Random[ExtraMissiles](0,2) ) return;
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int numpt = Random[ExtraMissiles](1,2);
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int numpt = Random[ExtraMissiles](1,dmult);
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for ( int i=0; i<numpt; i++ )
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{
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// three attempts for each
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@ -232,7 +232,12 @@ Class LampMoth : Actor
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Loop;
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See.Entranced: // follow the lamp
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XZW1 B 0 A_JumpIf(!isEntranced(),"Spawn");
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XZW1 BC 1 A_FollowLamp();
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XZW1 BC 1
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{
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A_FollowLamp();
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// allow moths to still target enemies while following the lamp, but only if they get really close
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A_LookEx(LOF_NOSOUNDCHECK|LOF_NOJUMP,maxseedist:150);
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}
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Loop;
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Melee:
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XZW1 B 0 A_Scrape();
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@ -782,6 +782,9 @@ Class ListMenuItemSWWMTextItemM : ListMenuItemSelectable
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Font mFont;
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int mColor;
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int mColorSelected;
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bool kyni;
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double alph;
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bool isSel;
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void Init( ListMenuDescriptor desc, String text, String hotkey, Name child, int param = 0 )
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{
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@ -791,6 +794,9 @@ Class ListMenuItemSWWMTextItemM : ListMenuItemSelectable
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mColor = desc.mFontColor;
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mColorSelected = desc.mFontcolor2;
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mHotkey = hotkey.GetNextCodePoint(0);
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kyni = (text == "$SWWM_SKDRAGON");
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if ( kyni ) alph = 0.;
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else alph = 1.;
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}
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void InitDirect( double x, double y, int height, int hotkey, String text, Font font, int color, int color2, Name child, int param = 0 )
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@ -801,6 +807,17 @@ Class ListMenuItemSWWMTextItemM : ListMenuItemSelectable
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mColor = color;
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mColorSelected = color2;
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mHotkey = hotkey;
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kyni = (text == "$SWWM_SKDRAGON");
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if ( kyni ) alph = 0.;
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else alph = 1.;
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}
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override void Ticker()
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{
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Super.Ticker();
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if ( !kyni ) return;
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if ( isSel ) alph = min(1.,alph+.05);
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else alph = 0.;
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}
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override int GetWidth()
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@ -813,6 +830,8 @@ Class ListMenuItemSWWMTextItemM : ListMenuItemSelectable
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override void Draw( bool selected, ListMenuDescriptor desc )
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{
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isSel = selected;
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if ( kyni && !isSel ) return;
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int w = desc?desc.DisplayWidth():ListMenuDescriptor.CleanScale;
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int h = desc?desc.DisplayHeight():-1;
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String text = StringTable.Localize(mText);
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@ -841,7 +860,7 @@ Class ListMenuItemSWWMTextItemM : ListMenuItemSelectable
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int ch;
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[ch, pos] = text.GetNextCodePoint(pos);
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double yy = y+4*sin(32*i+8*(Menu.MenuTime()+System.GetTimeFrac()))*CleanYFac_1;
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Screen.DrawChar(font,mColorSelected,xx,yy,ch,DTA_ScaleX,CleanXFac_1*scl,DTA_ScaleY,CleanYFac_1*scl);
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Screen.DrawChar(font,kyni?Font.CR_BLACK:mColorSelected,xx,yy,ch,DTA_ScaleX,CleanXFac_1*scl,DTA_ScaleY,CleanYFac_1*scl,DTA_Alpha,alph);
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xx += (font.GetCharWidth(ch)+kern)*CleanXFac_1*scl;
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}
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}
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@ -852,7 +871,7 @@ Class ListMenuItemSWWMTextItemM : ListMenuItemSelectable
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int ch;
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[ch, pos] = text.GetNextCodePoint(pos);
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double yy = y+4*sin(32*i+8*(Menu.MenuTime()+System.GetTimeFrac()));
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Screen.DrawChar(mFont,mColorSelected,xx,yy,ch,DTA_VirtualWidth,w,DTA_VirtualHeight,h,DTA_FullscreenScale,FSMode_ScaleToFit43,DTA_ScaleX,scl,DTA_ScaleY,scl);
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Screen.DrawChar(mFont,kyni?Font.CR_BLACK:mColorSelected,xx,yy,ch,DTA_VirtualWidth,w,DTA_VirtualHeight,h,DTA_FullscreenScale,FSMode_ScaleToFit43,DTA_ScaleX,scl,DTA_ScaleY,scl,DTA_Alpha,alph);
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xx += (font.GetCharWidth(ch)+kern)*scl;
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}
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}
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@ -312,7 +312,7 @@ extend Class Demolitionist
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else if ( (player.cmd.buttons&BT_ATTACK) && (deadtimer > 120) && (!hnd || !hnd.gdat.disablerevive) && swwm_revive )
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{
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// reboot (if possible)
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if ( !FindInventory("ReviveCooldown") && (((swwm_revivecooldown >= 0) && (G_SkillPropertyInt(SKILLP_ACSReturn) < 4)) || !hasrevived) )
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if ( !FindInventory("ReviveCooldown") && (((swwm_revivecooldown >= 0) && (G_SkillPropertyInt(SKILLP_ACSReturn) < 4)) || !hasrevived) && (G_SkillPropertyInt(SKILLP_ACSReturn) < 6) )
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{
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if ( hasrevived ) SWWMUtility.MarkAchievement("sekiro",player);
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hasrevived = true;
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