From f79fa27a9e8a4beb44d524c3614bcd8c5d75c81c Mon Sep 17 00:00:00 2001 From: Marisa the Magician Date: Wed, 15 Mar 2023 16:27:30 +0100 Subject: [PATCH] Fix missing nextpos assignment for colliding Biospark beam. --- language.version | 4 ++-- zscript/weapons/swwm_sparkyboi_fx.zsc | 1 + 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/language.version b/language.version index b2d707444..b47fa8f13 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r773 \cu(Sat 11 Mar 01:29:18 CET 2023)\c-"; -SWWM_SHORTVER="\cw1.3pre r773 \cu(2023-03-11 01:29:18)\c-"; +SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r774 \cu(Wed 15 Mar 16:28:45 CET 2023)\c-"; +SWWM_SHORTVER="\cw1.3pre r774 \cu(2023-03-15 16:28:45)\c-"; diff --git a/zscript/weapons/swwm_sparkyboi_fx.zsc b/zscript/weapons/swwm_sparkyboi_fx.zsc index fc7fb97fb..2bdff164c 100644 --- a/zscript/weapons/swwm_sparkyboi_fx.zsc +++ b/zscript/weapons/swwm_sparkyboi_fx.zsc @@ -1058,6 +1058,7 @@ Class BiosparkBeam : SWWMNonInteractiveActor bAMBUSH = true; if ( swwm_omnibust ) BusterWall.Bust(t.Results,GetMissileDamage(0,0),target,t.Results.HitVector,t.Results.HitPos.z); speed = t.Results.Distance; // shortens in minimap + nextpos = t.Results.HitPos; return; } nextpos = t.Results.HitPos;