Track projectiles in minimap (toggleable).

This commit is contained in:
Mari the Deer 2021-03-19 22:16:24 +01:00
commit f8016516d5
8 changed files with 69 additions and 38 deletions

View file

@ -236,6 +236,18 @@ extend Class SWWMHandler
continue;
SWWMSimpleTracker.Track(a);
}
// we need to refer to the suckables array to find missiles
for ( int i=0; i<suckableactors.Size(); i++ )
{
let a = suckableactors[i];
if ( !a || !a.bMISSILE ) continue;
Vector2 rv = a.pos.xy-players[consoleplayer].Camera.pos.xy;
if ( max(abs(rv.x)-a.radius,abs(rv.y)-a.radius) > viewdist )
continue;
if ( !thesight && !(a.target && a.target.IsFriend(players[consoleplayer].mo)) && !players[consoleplayer].Camera.CheckSight(a,SF_IGNOREVISIBILITY|SF_IGNOREWATERBOUNDARY) )
continue;
SWWMSimpleTracker.Track(a);
}
if ( swwm_mm_portaloverlay && (psectors.Size() > 1) )
{
// oh boy here we go
@ -266,6 +278,18 @@ extend Class SWWMHandler
continue;
SWWMSimpleTracker.Track(a);
}
// we need to refer to the suckables array to find missiles
for ( int i=0; i<suckableactors.Size(); i++ )
{
let a = suckableactors[i];
if ( !a || !a.bMISSILE ) continue;
Vector2 rv = a.pos.xy-relpos;
if ( max(abs(rv.x)-a.radius,abs(rv.y)-a.radius) > viewdist )
continue;
if ( !thesight && !(a.target && a.target.IsFriend(players[consoleplayer].mo)) && !players[consoleplayer].Camera.CheckSight(a,SF_IGNOREVISIBILITY|SF_IGNOREWATERBOUNDARY) )
continue;
SWWMSimpleTracker.Track(a);
}
}
}
SWWMSimpleTracker trk = strackers;
@ -279,7 +303,8 @@ extend Class SWWMHandler
// "last breath" update
if ( (trk.target.bKILLED || (trk.target.Health <= 0))
|| ((trk.target is 'Inventory') && (!trk.target.bSPECIAL || Inventory(trk.target).Owner))
|| ((trk.target is 'Chancebox') && (trk.target.CurState != trk.target.SpawnState)) )
|| ((trk.target is 'Chancebox') && (trk.target.CurState != trk.target.SpawnState))
|| (trk.target.default.bMISSILE && !trk.target.bMISSILE) )
trk.Update();
}
// prune expired trackers