Add QF_3D to every single A_QuakeEx call.

This commit is contained in:
Mari the Deer 2022-06-02 00:48:17 +02:00
commit fa80c346ec
29 changed files with 85 additions and 85 deletions

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@ -1295,7 +1295,7 @@ Class Chancebox : Actor
XZW2 A 1
{
A_SetSize(default.radius*scale.x,2.5*scale.y);
A_QuakeEx(2,2,2,9,0,500,"",QF_RELATIVE|QF_SCALEDOWN,falloff:200,rollIntensity:.2);
A_QuakeEx(2,2,2,9,0,500,"",QF_RELATIVE|QF_SCALEDOWN|QF_3D,falloff:200,rollIntensity:.2);
A_StartSound("chancebox/explode",CHAN_VOICE,pitch:1./scale.x);
angle = specialf1;
pitch = roll = 0;