Add QF_3D to every single A_QuakeEx call.

This commit is contained in:
Mari the Deer 2022-06-02 00:48:17 +02:00
commit fa80c346ec
29 changed files with 85 additions and 85 deletions

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@ -359,7 +359,7 @@ Class Spreadgun : SWWMWeapon
A_SWWMFlash(flashes[i]);
A_StartSound(sounds[i],CHAN_WEAPON,CHANF_OVERLAP,attenuation:.6);
A_AlertMonsters(swwm_uncapalert?0:louds[i]);
A_QuakeEx(quakes[i],quakes[i],quakes[i],9,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:.2*quakes[i]);
A_QuakeEx(quakes[i],quakes[i],quakes[i],9,0,1,"",QF_RELATIVE|QF_SCALEDOWN|QF_3D,rollIntensity:.2*quakes[i]);
A_BumpFOV(1.-quakes[i]*.04);
A_PlayerFire();
SWWMHandler.DoFlash(self,cols[i],5);