Add QF_3D to every single A_QuakeEx call.
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29 changed files with 85 additions and 85 deletions
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@ -359,7 +359,7 @@ Class Spreadgun : SWWMWeapon
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A_SWWMFlash(flashes[i]);
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A_StartSound(sounds[i],CHAN_WEAPON,CHANF_OVERLAP,attenuation:.6);
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A_AlertMonsters(swwm_uncapalert?0:louds[i]);
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A_QuakeEx(quakes[i],quakes[i],quakes[i],9,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:.2*quakes[i]);
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A_QuakeEx(quakes[i],quakes[i],quakes[i],9,0,1,"",QF_RELATIVE|QF_SCALEDOWN|QF_3D,rollIntensity:.2*quakes[i]);
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A_BumpFOV(1.-quakes[i]*.04);
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A_PlayerFire();
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SWWMHandler.DoFlash(self,cols[i],5);
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