README update, a couple other things, and more partial progress on the Visual Thinker migration.

This commit is contained in:
Mari the Deer 2025-04-28 10:08:05 +02:00
commit fb835a478f
7 changed files with 68 additions and 85 deletions

View file

@ -124,22 +124,26 @@ GameInfo
"graphics/M_DEMOCHAN_QUADRAVOL.png",
"graphics/M_DEMOCHAN_MISTER.png",
// preload canvas textures for some weapons
"models/PlasmaLED_L.png",
"models/PlasmaLED_R.png",
"models/canvas/NukuriFnt.png",
"models/canvas/PlasmaLED_L.png",
"models/canvas/PlasmaLED_R.png",
"models/canvas/SheenLEDBar.png",
"models/SheenLED.png",
"models/canvas/SheenLEDBase.png",
"models/canvas/SheenLEDBar.png",
"models/canvas/SheenLEDNums.png",
"models/canvas/SheenLEDSpeed.png",
"models/QuadLED.png",
"models/canvas/QuadLEDBase.png",
"models/canvas/QuadLEDCharge.png",
"models/canvas/QuadLEDRound.png",
"models/canvas/RayZap.png",
"models/MortalLED.png",
"models/canvas/MortalBG.png",
"models/canvas/MortalFireIcons.png",
"models/canvas/MortalFlatChars.png",
"models/canvas/MortalFrameTex.png",
"models/canvas/MortalFireIcons.png",
"models/canvas/MortalGrenadeIcons.png",
"models/MortalLED2.png",
"models/canvas/MortalFlatChars.png",
// preload a few random materials to ensure shaders are compiled
// CanvasProxy.fp, NewLogoAnimated.fp and TexFilterHack.fp
// should already be handled by previous textures in the list