Clean up some remaining 4.5 compat tidbits.

This commit is contained in:
Mari the Deer 2021-05-26 12:48:29 +02:00
commit fb91b25643
3 changed files with 4 additions and 9 deletions

View file

@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r510 \cu(Wed 26 May 09:33:12 CEST 2021)\c-";
SWWM_SHORTVER="\cw0.9.11b-pre r510 \cu(2021-05-26 09:33:12)\c-";
SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r512 \cu(Wed 26 May 12:49:37 CEST 2021)\c-";
SWWM_SHORTVER="\cw0.9.11b-pre r512 \cu(2021-05-26 12:49:37)\c-";

View file

@ -27,7 +27,7 @@ GameInfo
MenuFontColor_Highlight = "Sapphire"
MenuFontColor_Selection = "Sapphire"
MenuSliderColor = "Green"
//MenuSliderBackColor = "DarkGray"
MenuSliderBackColor = "DarkGray"
MenuBackButton = "graphics/swwmback.png"
MessageBoxClass = "SWWMMessageBox"
PauseSign = "graphics/swwmpause.png"
@ -144,7 +144,7 @@ Skill lunatic
SpawnFilter = nightmare
SpawnMulti
TotalInfighting
//InstantReaction
InstantReaction
NoPain
ACSReturn = 4
Name = "$SWWM_SKLUNATIC"

View file

@ -20,11 +20,6 @@ enum ESWWMGZChannels
const FallbackTag = "AWESOME IT'S PENIS"; // used on tag processing, please don't mind the actual string used)
const MaxBouncePerTic = 40; // maximum simultaneous bounces in one tic for a lightweight actor before we consider it's stuck
// fixup for 4.5 compat, will be removed once a new version lands
// SKILLP_SpawnMulti is not defined in zscript, so it has to be declared here
// (somehow this hackaround doesn't break anything in devbuilds)
const SKILLP_SpawnMulti = SKILLP_PlayerRespawn+1;
// basic "does nothing" actor, used to remove stuff in CheckReplacement
Class SWWMNothing : Actor
{