Clean up some remaining 4.5 compat tidbits.
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000263fdcf
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fb91b25643
3 changed files with 4 additions and 9 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r510 \cu(Wed 26 May 09:33:12 CEST 2021)\c-";
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SWWM_SHORTVER="\cw0.9.11b-pre r510 \cu(2021-05-26 09:33:12)\c-";
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r512 \cu(Wed 26 May 12:49:37 CEST 2021)\c-";
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SWWM_SHORTVER="\cw0.9.11b-pre r512 \cu(2021-05-26 12:49:37)\c-";
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@ -27,7 +27,7 @@ GameInfo
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MenuFontColor_Highlight = "Sapphire"
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MenuFontColor_Selection = "Sapphire"
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MenuSliderColor = "Green"
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//MenuSliderBackColor = "DarkGray"
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MenuSliderBackColor = "DarkGray"
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MenuBackButton = "graphics/swwmback.png"
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MessageBoxClass = "SWWMMessageBox"
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PauseSign = "graphics/swwmpause.png"
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@ -144,7 +144,7 @@ Skill lunatic
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SpawnFilter = nightmare
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SpawnMulti
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TotalInfighting
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//InstantReaction
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InstantReaction
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NoPain
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ACSReturn = 4
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Name = "$SWWM_SKLUNATIC"
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@ -20,11 +20,6 @@ enum ESWWMGZChannels
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const FallbackTag = "AWESOME IT'S PENIS"; // used on tag processing, please don't mind the actual string used)
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const MaxBouncePerTic = 40; // maximum simultaneous bounces in one tic for a lightweight actor before we consider it's stuck
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// fixup for 4.5 compat, will be removed once a new version lands
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// SKILLP_SpawnMulti is not defined in zscript, so it has to be declared here
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// (somehow this hackaround doesn't break anything in devbuilds)
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const SKILLP_SpawnMulti = SKILLP_PlayerRespawn+1;
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// basic "does nothing" actor, used to remove stuff in CheckReplacement
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Class SWWMNothing : Actor
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{
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