diff --git a/language.version b/language.version index f937aa281..bb6e4cc3b 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r585 \cu(Thu 5 Aug 22:02:35 CEST 2021)\c-"; -SWWM_SHORTVER="\cw0.9.11b-pre r585 \cu(2021-08-05 22:02:35)\c-"; +SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r586 \cu(Sat 7 Aug 23:17:38 CEST 2021)\c-"; +SWWM_SHORTVER="\cw0.9.11b-pre r586 \cu(2021-08-07 23:17:38)\c-"; diff --git a/zscript/weapons/swwm_shot.zsc b/zscript/weapons/swwm_shot.zsc index 20eddb42c..8e4c4aae2 100644 --- a/zscript/weapons/swwm_shot.zsc +++ b/zscript/weapons/swwm_shot.zsc @@ -34,7 +34,7 @@ Class SpreadgunTracer : LineTracer // getgibhealth isn't clearscope, fuck int gibh = (Results.HitActor.GibHealth!=int.min)?Results.HitActor.GibHealth:int(Results.HitActor.GetSpawnHealth()*gameinfo.gibfactor); // if gibbed, go through without dealing more damage - if ( Results.HitActor.health-amt <= -gibhealth ) return TRACE_Skip; + if ( Results.HitActor.health-amt <= -gibh ) return TRACE_Skip; let ent = new("HitListEntry"); ent.hitactor = Results.HitActor; ent.hitlocation = Results.HitPos;