Raise up Explodium Gun damages a bit.
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9995a5ebf0
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2 changed files with 4 additions and 4 deletions
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@ -1,2 +1,2 @@
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[default]
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r693 \cu(Mon 21 Dec 01:18:16 CET 2020)";
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r694 \cu(Mon 21 Dec 01:55:36 CET 2020)";
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@ -145,7 +145,7 @@ Class ExplodiumMagProj : Actor
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A_SetRenderStyle(1.,STYLE_Add);
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Scale *= 2.+.2*special1;
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A_AlertMonsters(swwm_uncapalert?0:6000);
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SWWMUtility.DoExplosion(self,30+10*special1,80000+8000*special1,90+10*special1,60,DE_EXTRAZTHRUST);
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SWWMUtility.DoExplosion(self,25+20*special1,80000+8000*special1,90+10*special1,60,DE_EXTRAZTHRUST);
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A_QuakeEx(9,9,9,30,0,400+80*special1,"",QF_RELATIVE|QF_SCALEDOWN,falloff:300,rollintensity:2.);
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A_StartSound("explodium/maghit",CHAN_VOICE,attenuation:.35);
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A_StartSound("explodium/maghit",CHAN_WEAPON,attenuation:.2);
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@ -396,7 +396,7 @@ Class ExplodiumGun : SWWMWeapon
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SWWMBulletTrail.DoTrail(self,origin,dir,10000,2);
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if ( d.HitType == TRACE_HitActor )
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{
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int dmg = 10;
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int dmg = 15;
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// might as well apply explosion on top
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if ( dmg >= d.HitActor.Health ) dmg += 25;
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SWWMUtility.DoKnockback(d.HitActor,d.HitDir,48000);
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@ -818,7 +818,7 @@ Class DualExplodiumGun : SWWMWeapon
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SWWMBulletTrail.DoTrail(self,origin,dir,10000,2);
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if ( d.HitType == TRACE_HitActor )
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{
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int dmg = 10;
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int dmg = 15;
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// might as well apply explosion on top
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if ( dmg >= d.HitActor.Health ) dmg += 25;
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SWWMUtility.DoKnockback(d.HitActor,d.HitDir,48000);
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