Proper fix for erratic ViewPitch.
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2 changed files with 5 additions and 4 deletions
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@ -449,10 +449,11 @@ extend Class Demolitionist
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bumproll *= .8;
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}
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// stabilize view angles
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temp *= .8;
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if ( temp dot temp < double.epsilon ) temp = (0,0,0);
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else temp *= .8;
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if ( ViewAngle != temp.x ) A_SetViewAngle(temp.x,SPF_INTERPOLATE);
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if ( ViewPitch != temp.y ) A_SetViewPitch(temp.y,SPF_INTERPOLATE);
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// IMPORTANT: don't call A_SetViewPitch if the player's min/max pitch are not yet initialized
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if ( (ViewPitch != temp.y) && (player.MinPitch == player.MaxPitch == pitch) ) A_SetViewPitch(temp.y,SPF_INTERPOLATE);
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if ( ViewRoll != temp.z ) A_SetViewRoll(temp.z,SPF_INTERPOLATE);
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if ( player.onground && !lastground ) landvelz = lastvelz;
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else if ( !player.onground && lastground ) landvelz = 0;
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