diff --git a/language.version b/language.version index a183a4239..951191498 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r520 \cu(Tue 1 Jun 16:52:02 CEST 2021)\c-"; -SWWM_SHORTVER="\cw0.9.11b-pre r520 \cu(2021-06-01 16:52:02)\c-"; +SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r521 \cu(Tue 1 Jun 16:52:15 CEST 2021)\c-"; +SWWM_SHORTVER="\cw0.9.11b-pre r521 \cu(2021-06-01 16:52:15)\c-"; diff --git a/zscript/handler/swwm_handler_debugrender.zsc b/zscript/handler/swwm_handler_debugrender.zsc index d4c332f48..8a4f4a4c2 100644 --- a/zscript/handler/swwm_handler_debugrender.zsc +++ b/zscript/handler/swwm_handler_debugrender.zsc @@ -113,7 +113,7 @@ extend Class SWWMHandler if ( a == players[consoleplayer].Camera ) continue; if ( a.bINVISIBLE && !(a is 'DynamicLight') ) continue; if ( (a is 'Inventory') && Inventory(a).Owner ) continue; - if ( (a is 'SWWMShadow') || (a is 'GhostArtifactX') || (a is 'DemolitionistSelfLight') ) continue; + if ( (a is 'SWWMShadow') || (a is 'GhostArtifactX') || (a is 'DemolitionistSelfLight') || (a is 'HeadpatTracker') ) continue; if ( a.Distance3DSquared(e.Camera) > 1000000 ) continue; DrawActor(e,a); }