Fix Deep Impact primary having no noticeable knockback effect.

This commit is contained in:
Mari the Deer 2020-11-09 21:03:28 +01:00
commit ff0bb018da
12 changed files with 18 additions and 14 deletions

View file

@ -376,7 +376,7 @@ Class DeepImpact : SWWMWeapon
Vector3 avgdir = list[i].avgdir/list[i].nhits;
double avgdist = list[i].avgdist/list[i].nhits;
double dmg = 5000.*(1.-clamp(avgdist/200.,0.,1.));
SWWMUtility.DoKnockback(list[i].a,avgdir,dmg);
SWWMUtility.DoKnockback(list[i].a,avgdir,dmg*35.);
list[i].a.DamageMobj(invoker,self,int(dmg/350.),'Push',DMG_THRUSTLESS);
}
let ti = ThinkerIterator.Create("Actor");

View file

@ -215,6 +215,7 @@ Class AkariProject : SWWMCollectible
Tag "$T_AKARIPROJECT";
Inventory.PickupMessage "$T_AKARIPROJECT";
Stamina 2000;
Radius 6;
}
}
Class LoveSignalsCD : SWWMCollectible
@ -295,6 +296,7 @@ Class KirinCummies : SWWMCollectible
Inventory.PickupMessage "$T_PEACH";
SWWMCollectible.Availability AVAIL_Hexen;
Stamina 300;
Radius 4;
}
}
Class MilkBreads : SWWMCollectible
@ -315,6 +317,7 @@ Class KirinManga : SWWMCollectible
Inventory.PickupMessage "$T_KIRINMANGA";
SWWMCollectible.Availability AVAIL_Hexen;
Stamina 1600;
Radius 4;
}
}
Class KirinPlush : SWWMCollectible