Fix Deep Impact primary having no noticeable knockback effect.
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parent
82bedf61ae
commit
ff0bb018da
12 changed files with 18 additions and 14 deletions
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@ -376,7 +376,7 @@ Class DeepImpact : SWWMWeapon
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Vector3 avgdir = list[i].avgdir/list[i].nhits;
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double avgdist = list[i].avgdist/list[i].nhits;
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double dmg = 5000.*(1.-clamp(avgdist/200.,0.,1.));
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SWWMUtility.DoKnockback(list[i].a,avgdir,dmg);
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SWWMUtility.DoKnockback(list[i].a,avgdir,dmg*35.);
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list[i].a.DamageMobj(invoker,self,int(dmg/350.),'Push',DMG_THRUSTLESS);
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}
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let ti = ThinkerIterator.Create("Actor");
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@ -215,6 +215,7 @@ Class AkariProject : SWWMCollectible
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Tag "$T_AKARIPROJECT";
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Inventory.PickupMessage "$T_AKARIPROJECT";
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Stamina 2000;
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Radius 6;
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}
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}
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Class LoveSignalsCD : SWWMCollectible
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@ -295,6 +296,7 @@ Class KirinCummies : SWWMCollectible
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Inventory.PickupMessage "$T_PEACH";
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SWWMCollectible.Availability AVAIL_Hexen;
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Stamina 300;
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Radius 4;
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}
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}
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Class MilkBreads : SWWMCollectible
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@ -315,6 +317,7 @@ Class KirinManga : SWWMCollectible
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Inventory.PickupMessage "$T_KIRINMANGA";
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SWWMCollectible.Availability AVAIL_Hexen;
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Stamina 1600;
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Radius 4;
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}
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}
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Class KirinPlush : SWWMCollectible
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