diff --git a/language.version b/language.version index b809b6452..346591e53 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\cvDEMOLITIONIST \cw1.2pre r110 \cu(Sat 15 Jan 15:37:29 CET 2022)\c-"; -SWWM_SHORTVER="\cw1.2pre r110 \cu(2022-01-15 15:37:29)\c-"; +SWWM_MODVER="\cvDEMOLITIONIST \cw1.2pre r110 \cu(Sat 15 Jan 15:38:09 CET 2022)\c-"; +SWWM_SHORTVER="\cw1.2pre r110 \cu(2022-01-15 15:38:09)\c-"; diff --git a/zscript/handler/swwm_handler_process.zsc b/zscript/handler/swwm_handler_process.zsc index 9fcd38d88..ea3146d8e 100644 --- a/zscript/handler/swwm_handler_process.zsc +++ b/zscript/handler/swwm_handler_process.zsc @@ -346,7 +346,7 @@ extend Class SWWMHandler let dg = SWWMDualWeaponGiver(Spawn("SWWMDualWeaponGiver",players[e.Args[0]].mo.pos+(0,0,10))); dg.angle = players[e.Args[0]].mo.angle; dg.VelFromAngle(5.); - dg.vel.z += 1. + dg.vel.z += 1.; dg.vel += players[e.Args[0]].mo.vel; // transfer both guns dg.giveme[0] = SWWMWeapon(sw.CreateTossable(1));