diff --git a/language.version b/language.version index 7d819ccdd..e13cec03b 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r173 \cu(Wed 13 Jul 09:47:16 CEST 2022)\c-"; -SWWM_SHORTVER="\cw1.3pre r173 \cu(2022-07-13 09:47:16)\c-"; +SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r174 \cu(Wed 13 Jul 16:17:38 CEST 2022)\c-"; +SWWM_SHORTVER="\cw1.3pre r174 \cu(2022-07-13 16:17:39)\c-"; diff --git a/zscript.txt b/zscript.txt index 389bdc295..74e3be246 100644 --- a/zscript.txt +++ b/zscript.txt @@ -1,4 +1,4 @@ -version "4.8.1" +version "4.8.2" /* DEMOLITIONIST Main Codebase diff --git a/zscript/weapons/swwm_splode_fx.zsc b/zscript/weapons/swwm_splode_fx.zsc index 3dc7958ce..b666c99cb 100644 --- a/zscript/weapons/swwm_splode_fx.zsc +++ b/zscript/weapons/swwm_splode_fx.zsc @@ -205,7 +205,7 @@ Class ExplodiumMagProj : Actor } void A_CheckBounce() { - if ( (vel.length() > 4) && (vel.unit() dot cvel > .5) ) + if ( (vel.length() > 4) && (vel.unit() dot cvel > 0.) ) { bHITOWNER = true; A_StartSound("explodium/mag");