80db58b0d0
Bump zscript ver to 4.14.1, plus a whole lot of stuff.
...
- Try to get rid of all implicit casts from string to name, color or class.
- Use FindClass where needed.
- Used a map in a case where a dictionary was unneeded.
- Use new bounce flags where needed.
- Replace Legacy of Rust weapons/ammo.
2025-03-13 14:50:58 +01:00
e50d186a09
Combat Hammer plunging attack (release alt fire while falling).
2024-03-17 20:58:31 +01:00
6392a89cb9
Handle weapon wheel blur shader in the event handler.
2023-10-23 17:30:04 +02:00
47b0cad882
Implement a "weapon bar" (optional).
2023-07-04 17:05:21 +02:00
525b9e33eb
Use new let syntax for multiple returns.
2023-01-14 19:14:39 +01:00
8e952f412f
4.10 support update (unfinished and untested).
2022-12-05 02:10:56 +01:00
0414061cac
Respect screen blend intensity cvars in various effects.
2022-10-25 10:55:54 +02:00
311bf6e899
Combat hammer tertiary fire implemented.
2022-08-11 16:25:01 +02:00
6837df09b2
Fix broken player damage vfx handling.
2022-07-03 23:46:31 +02:00
83d28ced6e
Fix crash if divine sprite is activated from the menu.
2022-04-17 19:48:02 +02:00
550de239b0
Shader is deprecated in 4.8, use PPShader instead.
2022-04-07 15:42:24 +02:00
b917ac95b1
Divine Sprite fully implemented.
2021-09-06 13:02:14 +02:00
555530c164
Devastation sigil fully implemented.
...
Removed old ragekit shader entirely, always use alt now.
VIP powerups no longer spawn if the player has max amount.
2021-09-01 18:53:53 +02:00
643c6a1f52
Fix certain shaders getting stuck on-screen.
2021-05-25 08:32:49 +02:00
c5abe83831
Major code refactoring. SWWMHandler could still use some more, though.
2021-02-27 23:59:40 +01:00