Commit graph

15 commits

Author SHA1 Message Date
80db58b0d0 Bump zscript ver to 4.14.1, plus a whole lot of stuff.
- Try to get rid of all implicit casts from string to name, color or class.
 - Use FindClass where needed.
 - Used a map in a case where a dictionary was unneeded.
 - Use new bounce flags where needed.
 - Replace Legacy of Rust weapons/ammo.
2025-03-13 14:50:58 +01:00
e50d186a09 Combat Hammer plunging attack (release alt fire while falling). 2024-03-17 20:58:31 +01:00
6392a89cb9 Handle weapon wheel blur shader in the event handler. 2023-10-23 17:30:04 +02:00
47b0cad882 Implement a "weapon bar" (optional). 2023-07-04 17:05:21 +02:00
525b9e33eb Use new let syntax for multiple returns. 2023-01-14 19:14:39 +01:00
8e952f412f 4.10 support update (unfinished and untested). 2022-12-05 02:10:56 +01:00
0414061cac Respect screen blend intensity cvars in various effects. 2022-10-25 10:55:54 +02:00
311bf6e899 Combat hammer tertiary fire implemented. 2022-08-11 16:25:01 +02:00
6837df09b2 Fix broken player damage vfx handling. 2022-07-03 23:46:31 +02:00
83d28ced6e Fix crash if divine sprite is activated from the menu. 2022-04-17 19:48:02 +02:00
550de239b0 Shader is deprecated in 4.8, use PPShader instead. 2022-04-07 15:42:24 +02:00
b917ac95b1 Divine Sprite fully implemented. 2021-09-06 13:02:14 +02:00
555530c164 Devastation sigil fully implemented.
Removed old ragekit shader entirely, always use alt now.
VIP powerups no longer spawn if the player has max amount.
2021-09-01 18:53:53 +02:00
643c6a1f52 Fix certain shaders getting stuck on-screen. 2021-05-25 08:32:49 +02:00
c5abe83831 Major code refactoring. SWWMHandler could still use some more, though. 2021-02-27 23:59:40 +01:00