Fixes for player being unable to boost/walljump on map change.
Boosting and walljumps have separate cooldowns now, so you can still jump right after finishing a boost.
Spreadguns dropped by enemies will also drop some spare ammo.
Fix health numbers not being rendered when invulnerable.
Fix Invinciball not displaying the invulnerable healthbar.
Fix a targetter crash due to an incorrectly written conditional check.
Attempt to reduce the lag caused by excess damage numbers.
- Sounds and visuals done, only the actual firing effects left.
- While I was at it, touched up the library text again.
- Fixed the ammo fabricator sound being too loud, turns out I saved the lower
volume edit in the wrong folder.
- Added Invinciball and Ragekit.
- Fixed items not autoactivating on pickup if spares are held.
- Fixed crashing when Refresher and Sandwich autoactivate to prevent death.
- Fixed PainChance not being reset when finishing a dash.
- Adjusted armor values.
- Set Nugget pickup ammount to 1, like vanilla bonus items.
- Added Gravity Suppressor.
- Adjusted Health Geodesic sizes.
- Adjusted max amounts of nuggets (capped at 40 now).
- Added secret combination to menu (nothing to find yet though, that will come later).
- 6DOF movement when flying.
- Added all armor and health items.
- Added Grilled Cheese Sandwich and Ghost Artifact.
- Started work on Chanceboxes, just need to finish adding the drop lists.
- Fixed Ammo division.
- Reduced backpack amounts of some ammo types.
- Added inventory box/bar to HUD, plus armor and powerup display.
- Fix jumps still alerting monsters even if not boosting.
- Added "future plans" document.
- Icons for all item that'll nee them.
- Fix powerup effects appearing in the inventory tab.
- Added chancebox models.
- Some extra sound stuff.
- Added voice lines for responding to Korax in each Hexen hub.
- Some work done on the titlemap I guess, nothing big yet, just the logos
and whatnot.
- Changed message duration cvars to seconds instead of tics.
- Added mod menu and credits menu.
- Lore text adjustments.
- Added colored text tags for key items.
- Adjusted how dropping/trading amounts are handled (always goes for highest
available item drop if it's an ammo).
- Added invulnerability healthbar effect.
- Increased knockback of weapon melee, makes it more effective for getting
enemies out of your face.
- Adjusted flash effects on Candygun explosions.
- Made Candygun decals bigger.