Commit graph

8 commits

Author SHA1 Message Date
28660e23c8 Menus almost complete, Candygun added. 2020-01-30 03:42:19 +01:00
ec1db7a42e Much stuff, starting work on Demolitionist Menu. 2020-01-28 01:43:00 +01:00
cf29142ff5 Stuff and things. 2020-01-26 21:17:20 +01:00
694da44e1b Smol fixes/tweaks.
- Try to stop voice lines from playing if player is dead.
- Reduce spread of explodium gun.
- Add +NOTELEPORT to some particle effects to fix some annoyances.
- Fix first frame of player pain having the wrong duration, causing rapidly overlapping pain sounds.
2020-01-26 02:55:35 +01:00
6191230903 OK, a whole lot of stuff has happened.
- Player and Explodium Gun are fully functional.
- Added a crapton of sprites and muzzle flashes and whatnot from SWWM, Ultra Suite, and other mods I made.
- The HUD is almost complete, and some things have been changed with the fuel/dash display.
- Started adding some cvars and stuff, mod options menu will come later.
- Made an alternate -noflat- just to make Kinsie's map more pleasing on the eyes.
2020-01-26 00:29:36 +01:00
300b093b63 Somewhat tangible stuff happening.
- Barebones player and starter weapon.
 - Initial multi/wall jump + ground/air dash mechanics.
2020-01-23 01:27:54 +01:00
45a67e359c DEEP LORE 2019-12-28 22:13:26 +01:00
ac2d22db29 Some skeletal work on stuff.
- Functional brutal doom handler.
- Functional crash handler.
- Skeletal titlemap.
- Skeletal zscript files.
- Default voicepack (the sound files, at least).
2019-12-23 21:52:09 +01:00