Commit graph

6 commits

Author SHA1 Message Date
a74a9ae795 More SWWMHandler code splitting.
Revert fallback sprite stuff. It's glitchy.
2021-03-07 20:50:10 +01:00
8a30140679 Perfectly Generic Cube pickup gesture added.
Make dummy sprites not blank, so people complaining models are invisible know exactly why it's happening.
2021-03-05 19:51:54 +01:00
978f0967a0 More "colorful" -noflat-. Kinsie's Test Map will use something else.
Added full dummy sprite frames to fix up some weird glitches.
2020-08-03 20:36:43 +02:00
4a59622978 Hellblazer partially implemented, doesn't shoot yet.
Various lore adjustments.
Various bugfixes (mostly related to bouncing projectiles and others).
Divided language files for easier maintenance.
Corrected the 1.150 XSG bullet model so it looks more realistic.
Extra language strings (vanilla obituaries).
Added a replacement gib sound (I'm sorry).
Tease the fact Strife support might happen (don't get your hopes up).
Activating things with your balls is optional now (disabled by default).
Added some extra voice lines for "jammed" doors (has lock number, but no key exists for it), not used yet.
2020-04-15 21:47:56 +02:00
6191230903 OK, a whole lot of stuff has happened.
- Player and Explodium Gun are fully functional.
- Added a crapton of sprites and muzzle flashes and whatnot from SWWM, Ultra Suite, and other mods I made.
- The HUD is almost complete, and some things have been changed with the fuel/dash display.
- Started adding some cvars and stuff, mod options menu will come later.
- Made an alternate -noflat- just to make Kinsie's map more pleasing on the eyes.
2020-01-26 00:29:36 +01:00
300b093b63 Somewhat tangible stuff happening.
- Barebones player and starter weapon.
 - Initial multi/wall jump + ground/air dash mechanics.
2020-01-23 01:27:54 +01:00