Commit graph

15 commits

Author SHA1 Message Date
4a59622978 Hellblazer partially implemented, doesn't shoot yet.
Various lore adjustments.
Various bugfixes (mostly related to bouncing projectiles and others).
Divided language files for easier maintenance.
Corrected the 1.150 XSG bullet model so it looks more realistic.
Extra language strings (vanilla obituaries).
Added a replacement gib sound (I'm sorry).
Tease the fact Strife support might happen (don't get your hopes up).
Activating things with your balls is optional now (disabled by default).
Added some extra voice lines for "jammed" doors (has lock number, but no key exists for it), not used yet.
2020-04-15 21:47:56 +02:00
5ff841b64c A small price to pay. 2020-04-01 13:36:19 +02:00
b5488a036f GUESS HOW MUCH LORE I HAD TO REWRITE 2020-03-25 01:00:47 +01:00
89347b712d Mouse input support complete.
BIG LORE changes, may contain slight Doom Eternal spoilers, though not really big stuff or anything.
 - New entry: ARC (Doom Eternal).
 - Adjusted Ashley's entry to mention she grew up in Cornwall.
 - Shortened CuteEmotion entry so it doesn't get cut off.
 - Added small extra details about Doomslayer.
 - Adjusted Samuel Hayden's entry so after Doom it mentions his involvements with the ARC.
 - Adjusted Hell entry to mention their relation with the Maykrs, revealed after Doom.
 - New entry: Maykrs (Doom Eternal).
 - New entry: Sentinels (Doom Eternal).
 - New entry: SUSAN (Empty Episodes).
 - Adjusted post-Doom UAC entry to better detail how it all went to shit.
 - Adjusted timeline accordingly with all these changes.
Removed leftover mockup XCFs.
Fix Hexen still having the vanilla chat sound.
Separate option menu code from the bigass Demolitionist Menu file, so it's easier to handle.
Fix scrolling behaviour in various menu tabs.
Special mousewheel handling for Library tab (scroll through entries only when mouse is on left side).
Fix Invinciball still flashing with damage types the player is immune to.
2020-03-23 19:50:29 +01:00
6b0b9ed196 Ball crits, Saltshot and Ragekit melee foil invulnerability.
Vanilla Centaurs still take damage from being set on fire while shielded.
Expanded CLONK library (11 different stock sounds, not just coconut).
Added Dark Souls parry sound easter egg.
Add Demolitionist to Doom 2 cast call screen (awkward, but works).
Adjust Hexen end screen, fit text better.
2020-03-21 19:38:25 +01:00
d2a9cce5be Hackaround for various Hexen non-projectiles being parried.
Fix Fabricators not autoactivating if spares are held.
Typo fixes. Other corrections.
2020-03-21 04:16:49 +01:00
a0283e1d2a Intermission screens (sp only, coop/dm not done).
Ragekit hit fx now also activated by hitting walls or parrying.
Added lights to all players (I mean... the CuteEmotion Display is really bright, you know).
Additional intermission tips.
Keys are now sorted by lock number, both on the HUD and the keychain tab.
Blue text color has been edited to be a bit more readable.
Reduced the color fade of unselected items in various parts of the Demolitionist menu, should help with readability.
2020-03-20 01:55:01 +01:00
57d1cd4de7 Lorefix, remove mention of something that happens long after hexen. 2020-03-19 13:42:42 +01:00
346bf7a1fc Golden Shells now visibly use a different material.
Further adjustments to parry mechanics.
Adjustments to how health/armor is auto-used. Now auto-used whenever possible rather than when armor/health is about to drop to zero.
Another pass of PNG optimization.
2020-03-18 14:40:08 +01:00
7090153ae6 In-universe clock (very crime implementation, don't look).
Added some "nothing here" texts to some tabs so people don't get confused by the empty screens.
2020-03-17 22:46:01 +01:00
aad61ba649 Implemented trading tab.
Added hitscan parrying (not that it's very useful).
Various fixes to some timing stuff.
Added "F to pay respects" when in death screen.
Added money cheat, figure out the key combination yourself.
Changed score interpolator so it goes faster with huge score gains.
2020-03-16 21:27:00 +01:00
b6027efb8f Add intermission fanart, special thanks to Substance20. 2020-03-14 14:54:07 +01:00
79ff46d1a4 Eviscerator now finally implemented.
Deep Impact alt can now be used at any moment, but its potential damage will be lower.
In addition, the Deep Impact now deals rip damage only once per target, and on top deals slightly reduced damage to bosses.
2020-03-12 23:03:10 +01:00
839fde5ef0 Fix melee/balls triggering locked lines, they will fail silently now.
Lead balls can no longer trigger exit lines, sorry speedrunners.
Legendoom support for enemy healthbars.
Relationship Status: In Lesbians ♥
2020-03-10 17:57:21 +01:00
0076aac629 Initial prep work for Japanese.
Added some needed extra glyphs to the MPlus font.
Separated language files.
Added edited cluster messages for Ultimate Doom, Doom 2, Heretic and Hexen.
2020-03-06 22:28:53 +01:00
Renamed from language.txt (Browse further)